Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Quotient (TQ) for monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voss" data-source="post: 4106479" data-attributes="member: 57593"><p>Well, a few thoughts. One, the team abilities are really built into the new monsters, if the kobolds are any example. Between shifty and the mob attack on so many of them, I can't see running them without a large degree of teamwork and cooperation among the monsters. Same with the hobgoblins.</p><p></p><p>On the other side, the healing surges, and the... player friendly death rules give you a fair amount of 'stretch' in how hard you can hit the party. As long as you don't load up the XP values too high, its seems like the encounter system shouldn't produce TPKs without a serious run of bad luck. And then even if does, most of the party won't be quite dead and can be captured. Whether thats good or bad on its own depends on the situation, but it doesn't mean you shouldn't have to dumb down the monsters to give the PCs a fighting chance AND a reasonable challenge. </p><p></p><p>On the other hand, some of your questions are quite specific.</p><p></p><p>If the monster is built right, his abilities should reflect his Int and his combat options.</p><p>A raging dumb hellbeast should run up and attack, and his abilities should help him run up and attack, but not any more than that.</p><p></p><p>Yep. Well, maybe not perfectly. But they would reasonably know each others fighting style unless they've just met. </p><p></p><p>Uh, no? At least not without special abilities of some sort. Dumbing them down is bad, but so is giving them god level omniscience. </p><p></p><p>Really depends on the monster. A summoned devil under the command of a pit fiend? Sure. A skeleton commanded by a cleric? Yep. A self-aware and free willed entity? Probably not, barring unusual circumstances. </p><p></p><p>Actively? No. But the kobolds are clever enough to take advantage of flanking opportunities that come up, though the rats wouldn't be, necessarily. In this case, the rats should probably be attacking the kobolds too, by the way, and inadvertently helping the PCs at times, depending on how rabid rats would act, and not what benefits the kobolds.</p></blockquote><p></p>
[QUOTE="Voss, post: 4106479, member: 57593"] Well, a few thoughts. One, the team abilities are really built into the new monsters, if the kobolds are any example. Between shifty and the mob attack on so many of them, I can't see running them without a large degree of teamwork and cooperation among the monsters. Same with the hobgoblins. On the other side, the healing surges, and the... player friendly death rules give you a fair amount of 'stretch' in how hard you can hit the party. As long as you don't load up the XP values too high, its seems like the encounter system shouldn't produce TPKs without a serious run of bad luck. And then even if does, most of the party won't be quite dead and can be captured. Whether thats good or bad on its own depends on the situation, but it doesn't mean you shouldn't have to dumb down the monsters to give the PCs a fighting chance AND a reasonable challenge. On the other hand, some of your questions are quite specific. If the monster is built right, his abilities should reflect his Int and his combat options. A raging dumb hellbeast should run up and attack, and his abilities should help him run up and attack, but not any more than that. Yep. Well, maybe not perfectly. But they would reasonably know each others fighting style unless they've just met. Uh, no? At least not without special abilities of some sort. Dumbing them down is bad, but so is giving them god level omniscience. Really depends on the monster. A summoned devil under the command of a pit fiend? Sure. A skeleton commanded by a cleric? Yep. A self-aware and free willed entity? Probably not, barring unusual circumstances. Actively? No. But the kobolds are clever enough to take advantage of flanking opportunities that come up, though the rats wouldn't be, necessarily. In this case, the rats should probably be attacking the kobolds too, by the way, and inadvertently helping the PCs at times, depending on how rabid rats would act, and not what benefits the kobolds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Quotient (TQ) for monsters
Top