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General Tabletop Discussion
*Pathfinder & Starfinder
Tactical Quotient (TQ) for monsters
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<blockquote data-quote="Ingolf" data-source="post: 4107097" data-attributes="member: 1783"><p>I really think this is one of those areas that doesn't have a pat answer. It depends on your knowledge, as a DM, of your players and what they expect and can handle. </p><p></p><p>My group, honestly, is a little short in the tactical savvy department. Very good roleplayers, all of them, but generally not great at rules and tactics. My goal has always been to provide as fun and challenging an encounter as I can, so I try to adjust my NPCs tactics accordingly. Many of the monsters we've seen so far in 4e have abilities that not only reinforce their "flavor" but also suggest certain tactics, I look forward to seeing how well my group responds (they are very much stuck in the "charge-attack-5' step-full attack-charge-attack" rut that 3e engenders.)</p><p></p><p>Every once in a while my players surprise me and end up having an easier time of it than I thought they would, but it goes the other way too - I almost wiped them out with a werewolf encounter (in a superhero game no less) because none of them thought to pick up a silver weapon . . .</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4107097, member: 1783"] I really think this is one of those areas that doesn't have a pat answer. It depends on your knowledge, as a DM, of your players and what they expect and can handle. My group, honestly, is a little short in the tactical savvy department. Very good roleplayers, all of them, but generally not great at rules and tactics. My goal has always been to provide as fun and challenging an encounter as I can, so I try to adjust my NPCs tactics accordingly. Many of the monsters we've seen so far in 4e have abilities that not only reinforce their "flavor" but also suggest certain tactics, I look forward to seeing how well my group responds (they are very much stuck in the "charge-attack-5' step-full attack-charge-attack" rut that 3e engenders.) Every once in a while my players surprise me and end up having an easier time of it than I thought they would, but it goes the other way too - I almost wiped them out with a werewolf encounter (in a superhero game no less) because none of them thought to pick up a silver weapon . . . [/QUOTE]
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Tactical Quotient (TQ) for monsters
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