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General Tabletop Discussion
*Pathfinder & Starfinder
Tactical scale chase mechanic for 4th ed D&D
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<blockquote data-quote="Lord Zardoz" data-source="post: 4811571" data-attributes="member: 704"><p>Multiple quarries is easy. The check made by the pursuer is tested against all the passive DC's from the </p><p></p><p>Quarries. Multiple pursuing parties is a bit trickier, but manageable. Instead of having a literal </p><p></p><p>condition track, you just need to track relative distance, and assume that if the distance becomes zero, a </p><p></p><p>pursuer has caught up to the party, and if the distance between a pursuer and its quarry becomes 5 (or </p><p></p><p>whatever you decide the escape distance needs to be), then the quarry has escaped.</p><p></p><p>Of course, this assumes that all quarries are running in the same direction (more or less). Hey, I never </p><p></p><p>said this system was perfect!</p><p></p><p>Example, 1 Pursuer, 2 Quarry:</p><p>Pursuer: Yograx</p><p></p><p>Quarry: Bob and Jill.</p><p></p><p>Bob has move 5 (and Athletics +8 (Trained and Str 16, L1 PC)</p><p>Jill has Move 7 and Athletics +3 (untrained, Str 16, L1 PC)</p><p></p><p>Yograx has move 6 and Athletics +7 (Trained, 10 Str, L4 monster)</p><p></p><p>At a run (+1 to speed) with a double move , Yograx can move 14 taking 2 move actions.</p><p>Bob can move 12</p><p>Jill can move 16</p><p></p><p>So Yograx has a +2 advantage on Bob, and Jill has a +2 advantage on Yograx</p><p></p><p>Passive DC's</p><p>Yograx: 17</p><p>Bob: 18</p><p>Jill: 13</p><p></p><p></p><p>We start at distance 3. Initiative is Bob, then Yogragx, then Jill</p><p></p><p>Round 1;</p><p></p><p>--------------J</p><p>--------------B</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Bob makes an Athletics check vs Yograx at DC 19 (17 passive Athletics + 2 for speed difference). He rolls 13 </p><p></p><p>for a score of 21 vs 19, a success. He moves to space 4.</p><p></p><p>Yograx makes an Athletics check vs Bob at DC 18. He rolls a 7, and gets a total of 16 (d20 + Athletics + </p><p></p><p>Spd, o 7 + 7 + 2). Bob stays at Position 4.</p><p></p><p>Because there are 2 quarries, Yograx now compares his Athletics check vs Jill. Same d20 roll, but the speed </p><p></p><p>advantage goes to Jill. So Yograx has a total of 14, and Jill has a passive DC of 15 (13 passive Athletics + </p><p></p><p>2 for Jills speed advantage). Jill stays at position 3.</p><p></p><p>Jill makes an Athletics check vs vs Yograx at DC 19. Jill rolls a 14 for the check, getting 14 + 3 + 2 is </p><p></p><p>19. Jill gets a success, and moves to position 4.</p><p></p><p></p><p>Round 2:</p><p></p><p>---------- J</p><p>---------- B</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Bob makes an Athletics check vs Yograx at DC 19 again (same values as above). Bob succeeds again and goes tp </p><p></p><p>space 5.</p><p></p><p>Yograx makes an Athletics check vs Bob at DC 18. Yograx rolls a 12. This succeeds vs Bob (21 vs DC 18) and </p><p></p><p>Jill (19 vs DC 15). Bob goes to position 4, Jill moves to position 3.</p><p></p><p>Jill makes an Athletics check vs vs Yograx at DC 19. Jill fails, and stays at position 3.</p><p></p><p>Round 3:</p><p></p><p>---------- B--J</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Bob makes an Athletics check vs Yograx at DC 19 again (same values as above). Bob fails and stays at space </p><p></p><p>4.</p><p></p><p>Yograx makes an Athletics check and rolls a 2. This fails vs both bob and Jill.</p><p></p><p>Jill makes an Athletics check vs vs Yograx at DC 19. Jill fails, and stays at position 3.</p><p></p><p>{Positions only change when a check succeeds}.</p><p></p><p>Round 4:</p><p></p><p>---------- B--J</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Bob makes an Athletics check vs Yograx at DC 19 again Bob succeeds and advances to 5. At this point Bob's </p><p></p><p>player uses an Action point and gains another space. Bob has now escaped, Yograx cannot catch him.</p><p></p><p>Yograx makes an Athletics check and rolls well. Jill falls to position 2.</p><p></p><p>Jill makes an Athletics check vs vs Yograx at DC 17. Jill fails, and stays at position 2.</p><p></p><p>Round 5:</p><p></p><p>--B---------------J</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Yograx succeeds his check. Jill fails</p><p></p><p></p><p>Round 6:</p><p></p><p>--B------------------J</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p>Yograx succeeds his check. Jill fails, falls to Attacked. Yograx gets to make an Opportunity attack on Jill </p><p></p><p>next turn.</p><p></p><p>Round 7:</p><p></p><p>--B-------------------------J</p><p>SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y)</p><p></p><p></p><p>Yograx makes a standard attack on Jill. </p><p></p><p>Jill decides to keep trying to escape. Yograx gets his AoO, but since Yograx made a non move action, Jill </p><p></p><p>auomatically gets to position 1. Jill succeeds her check vs Yograx and moves back to space 2. If Jill </p><p></p><p>wanted to, she could use an action point and get out to space 3.</p><p></p><p>The chase will continue until Jill escapes or dies.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4811571, member: 704"] Multiple quarries is easy. The check made by the pursuer is tested against all the passive DC's from the Quarries. Multiple pursuing parties is a bit trickier, but manageable. Instead of having a literal condition track, you just need to track relative distance, and assume that if the distance becomes zero, a pursuer has caught up to the party, and if the distance between a pursuer and its quarry becomes 5 (or whatever you decide the escape distance needs to be), then the quarry has escaped. Of course, this assumes that all quarries are running in the same direction (more or less). Hey, I never said this system was perfect! Example, 1 Pursuer, 2 Quarry: Pursuer: Yograx Quarry: Bob and Jill. Bob has move 5 (and Athletics +8 (Trained and Str 16, L1 PC) Jill has Move 7 and Athletics +3 (untrained, Str 16, L1 PC) Yograx has move 6 and Athletics +7 (Trained, 10 Str, L4 monster) At a run (+1 to speed) with a double move , Yograx can move 14 taking 2 move actions. Bob can move 12 Jill can move 16 So Yograx has a +2 advantage on Bob, and Jill has a +2 advantage on Yograx Passive DC's Yograx: 17 Bob: 18 Jill: 13 We start at distance 3. Initiative is Bob, then Yogragx, then Jill Round 1; --------------J --------------B SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Bob makes an Athletics check vs Yograx at DC 19 (17 passive Athletics + 2 for speed difference). He rolls 13 for a score of 21 vs 19, a success. He moves to space 4. Yograx makes an Athletics check vs Bob at DC 18. He rolls a 7, and gets a total of 16 (d20 + Athletics + Spd, o 7 + 7 + 2). Bob stays at Position 4. Because there are 2 quarries, Yograx now compares his Athletics check vs Jill. Same d20 roll, but the speed advantage goes to Jill. So Yograx has a total of 14, and Jill has a passive DC of 15 (13 passive Athletics + 2 for Jills speed advantage). Jill stays at position 3. Jill makes an Athletics check vs vs Yograx at DC 19. Jill rolls a 14 for the check, getting 14 + 3 + 2 is 19. Jill gets a success, and moves to position 4. Round 2: ---------- J ---------- B SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Bob makes an Athletics check vs Yograx at DC 19 again (same values as above). Bob succeeds again and goes tp space 5. Yograx makes an Athletics check vs Bob at DC 18. Yograx rolls a 12. This succeeds vs Bob (21 vs DC 18) and Jill (19 vs DC 15). Bob goes to position 4, Jill moves to position 3. Jill makes an Athletics check vs vs Yograx at DC 19. Jill fails, and stays at position 3. Round 3: ---------- B--J SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Bob makes an Athletics check vs Yograx at DC 19 again (same values as above). Bob fails and stays at space 4. Yograx makes an Athletics check and rolls a 2. This fails vs both bob and Jill. Jill makes an Athletics check vs vs Yograx at DC 19. Jill fails, and stays at position 3. {Positions only change when a check succeeds}. Round 4: ---------- B--J SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Bob makes an Athletics check vs Yograx at DC 19 again Bob succeeds and advances to 5. At this point Bob's player uses an Action point and gains another space. Bob has now escaped, Yograx cannot catch him. Yograx makes an Athletics check and rolls well. Jill falls to position 2. Jill makes an Athletics check vs vs Yograx at DC 17. Jill fails, and stays at position 2. Round 5: --B---------------J SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Yograx succeeds his check. Jill fails Round 6: --B------------------J SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Yograx succeeds his check. Jill fails, falls to Attacked. Yograx gets to make an Opportunity attack on Jill next turn. Round 7: --B-------------------------J SAFE | 5 | 4 | 3 | 2 | 1 | ATTACKED (Y) Yograx makes a standard attack on Jill. Jill decides to keep trying to escape. Yograx gets his AoO, but since Yograx made a non move action, Jill auomatically gets to position 1. Jill succeeds her check vs Yograx and moves back to space 2. If Jill wanted to, she could use an action point and get out to space 3. The chase will continue until Jill escapes or dies. END COMMUNICATION [/QUOTE]
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