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Tactical Supervision (Warlord 6)
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<blockquote data-quote="Korror" data-source="post: 4985539" data-attributes="member: 68383"><p>I must disagree on your interpretation here. My reading of this power is that the warlord must use this ability after the triggering player declares his attack but before a roll is made. Sfedi already gave a 3 step breakdown of the act that I think is quite helpful but the greatest argument in favor of the pre-roll position is that if Wizards wanted this ability to be used post roll then they would have had the interrupt trigger be "An ally misses with a basic attack, a bull rush, or a charge within 10 squares of you". This would clearly allow the player to determine hit or miss first and then decide to apply the power or not. Since it's an interrupt, it can change a hit to a miss.</p><p></p><p>As for whether this power is underpowered or overpowered, I can't recall what the rest of the warlock utility 6 powers were like but I think this is still a balanced and useful power for an offensively minded warlord to take. It doesn't provide more healing but a +6 before an attack adds at least a 25% additional chance to hit so the warlord is effectively doing 1/4 of a basic attack's damage for free every encounter. It also combos nicely with commander's strike or a barbarian in the party.</p></blockquote><p></p>
[QUOTE="Korror, post: 4985539, member: 68383"] I must disagree on your interpretation here. My reading of this power is that the warlord must use this ability after the triggering player declares his attack but before a roll is made. Sfedi already gave a 3 step breakdown of the act that I think is quite helpful but the greatest argument in favor of the pre-roll position is that if Wizards wanted this ability to be used post roll then they would have had the interrupt trigger be "An ally misses with a basic attack, a bull rush, or a charge within 10 squares of you". This would clearly allow the player to determine hit or miss first and then decide to apply the power or not. Since it's an interrupt, it can change a hit to a miss. As for whether this power is underpowered or overpowered, I can't recall what the rest of the warlock utility 6 powers were like but I think this is still a balanced and useful power for an offensively minded warlord to take. It doesn't provide more healing but a +6 before an attack adds at least a 25% additional chance to hit so the warlord is effectively doing 1/4 of a basic attack's damage for free every encounter. It also combos nicely with commander's strike or a barbarian in the party. [/QUOTE]
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Tactical Supervision (Warlord 6)
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