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Tactical Warlord Build INT discussion
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<blockquote data-quote="Reaper Steve" data-source="post: 4491092" data-attributes="member: 51528"><p>In researching, making, and playing a tactical warlord last week, I'm starting to think that a taclord really needs to start with an 18 INT. This is because of the Tactical Presence class feature. </p><p> </p><p>While a 16 or 17 INT provides an acceptable +3 ability modifier, when halved it becomes only a +1 for Tactical Presence. The only way to start with a +2 Tac Pres is with an 18 INT.</p><p> </p><p>Over the course of 30 levels, a character that starts with 16 INT starts with +1 to tac pres, gets +2 at 8th level, and it tops out at +3 at 21st level. </p><p>One that starts with a 17 INT starts with a +1, gets +2 at 4th level and it tops out at +3 at 18th level.</p><p>But the one that starts with an 18 INT starts with a +2 tac pres, which increases to +3 at 14th level and tops out at +4 at 28th level.</p><p> </p><p>Reviewing that, I think I may prefer starting with a 17 INT as I would earn the first of only two increases at just 4th level.</p><p> </p><p>While a 17 or 18 INT isn't a stretch if playing a Human, Eladrin, Genasi, or Tiefling, what about the races without the INT bonus? Normally I don't find it worth it to buy an ability above 16. But given how the tactical presence bonus is calculated, do you think it is worth it to buy a 17 or 18 INT for, say, a dwarf tactical warlord?</p><p> </p><p>Or maybe I'm scoring tactical presence too high? Investing too heavily in INT in an effort to supercharge one ability that only affects each other party member just once every other combat, assuming they choose to use their action point for an attack? And if that's the case, maybe tac pres alone doesn't justify an 18 INT even for the races that give it a bonus...</p><p> </p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4491092, member: 51528"] In researching, making, and playing a tactical warlord last week, I'm starting to think that a taclord really needs to start with an 18 INT. This is because of the Tactical Presence class feature. While a 16 or 17 INT provides an acceptable +3 ability modifier, when halved it becomes only a +1 for Tactical Presence. The only way to start with a +2 Tac Pres is with an 18 INT. Over the course of 30 levels, a character that starts with 16 INT starts with +1 to tac pres, gets +2 at 8th level, and it tops out at +3 at 21st level. One that starts with a 17 INT starts with a +1, gets +2 at 4th level and it tops out at +3 at 18th level. But the one that starts with an 18 INT starts with a +2 tac pres, which increases to +3 at 14th level and tops out at +4 at 28th level. Reviewing that, I think I may prefer starting with a 17 INT as I would earn the first of only two increases at just 4th level. While a 17 or 18 INT isn't a stretch if playing a Human, Eladrin, Genasi, or Tiefling, what about the races without the INT bonus? Normally I don't find it worth it to buy an ability above 16. But given how the tactical presence bonus is calculated, do you think it is worth it to buy a 17 or 18 INT for, say, a dwarf tactical warlord? Or maybe I'm scoring tactical presence too high? Investing too heavily in INT in an effort to supercharge one ability that only affects each other party member just once every other combat, assuming they choose to use their action point for an attack? And if that's the case, maybe tac pres alone doesn't justify an 18 INT even for the races that give it a bonus... Thoughts? [/QUOTE]
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