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General Tabletop Discussion
Character Builds & Optimization
Tactical Warlord Build INT discussion
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<blockquote data-quote="D3nt3" data-source="post: 4976802" data-attributes="member: 85792"><p>I play a tactical warlord tiefling, and he is getting pretty imba.</p><p></p><p>It is not the usual build for warlord since my STR is low, but this build has other purposes then dealing damage or even hitting.</p><p></p><p>I started out with 14 STR 17 INT and 13 CHA that turns out to be 19 INT and 15 CHA because of the tiefling stuffs.</p><p></p><p>So at level 4 it turns to be 20 INT(+5) and 16 CHA(+3).</p><p></p><p>I wear a Tactician's chainmail: <em>"When a power or class feature calls on your Intelligence modifier to determine a value other than your attack bonus, add 1 to that value. This does not change your Intelligence modifier for any other purpose."</em></p><p></p><p>So my int modifier turns to be +6 most of the time (halved +3)</p><p></p><p>Some might say: but you'll have problems to hit with your low STR.</p><p></p><p>the answer is: I don't need to hit. My main attack is commander's strike, with wich I can choose any ally that actually has a good to-hit to make a basic melee with +6 damage!! at-will</p><p></p><p>For the encounter's, look for attack against reflex (like hammer and anvil power) or fortitude and try using a longsword or something with high proficiency.</p><p></p><p>And always look for powers that calls on your int modifier. Like the adaptative stratagem would give your ally +6 bonus to damage roll, minor action, untill the end of your next turn.</p><p></p><p>This can be applied at least 3 times (2 commander's strikes and his own turn) to a most of 5 times using actions points. That means (if your ally has a good to-hit) a minor action encounter power that deal's 30 bonus damage and you can add you tactical assault damage to that too. Way better than most daily at 3[w] using long swords.</p></blockquote><p></p>
[QUOTE="D3nt3, post: 4976802, member: 85792"] I play a tactical warlord tiefling, and he is getting pretty imba. It is not the usual build for warlord since my STR is low, but this build has other purposes then dealing damage or even hitting. I started out with 14 STR 17 INT and 13 CHA that turns out to be 19 INT and 15 CHA because of the tiefling stuffs. So at level 4 it turns to be 20 INT(+5) and 16 CHA(+3). I wear a Tactician's chainmail: [i]"When a power or class feature calls on your Intelligence modifier to determine a value other than your attack bonus, add 1 to that value. This does not change your Intelligence modifier for any other purpose."[/i] So my int modifier turns to be +6 most of the time (halved +3) Some might say: but you'll have problems to hit with your low STR. the answer is: I don't need to hit. My main attack is commander's strike, with wich I can choose any ally that actually has a good to-hit to make a basic melee with +6 damage!! at-will For the encounter's, look for attack against reflex (like hammer and anvil power) or fortitude and try using a longsword or something with high proficiency. And always look for powers that calls on your int modifier. Like the adaptative stratagem would give your ally +6 bonus to damage roll, minor action, untill the end of your next turn. This can be applied at least 3 times (2 commander's strikes and his own turn) to a most of 5 times using actions points. That means (if your ally has a good to-hit) a minor action encounter power that deal's 30 bonus damage and you can add you tactical assault damage to that too. Way better than most daily at 3[w] using long swords. [/QUOTE]
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