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*TTRPGs General
Tactically mapping conical surfaces?
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<blockquote data-quote="Locutus Zero" data-source="post: 5591961" data-attributes="member: 100080"><p>I made an encounter on a hill top a few months ago. This will be hard to describe, but I'll try:</p><p></p><p>I drew a circle of radius 8 I think, however big the map was (not a true circle, but as close as you can get with squares). I divided the circle into 8ths, drawing 4 lines through the radius (a north-south line, an east-west, and two diagonals that zig zag). Then I erased the lines in the very center and drew a shape made of 12 squares (imagine a 4x4 square with the corners taken off). Anyone on the top can see anyone on the hill, and anyone on the hill can see anyone on top. Anyone in one of the 8 pie slices can see anyone in their slice or the slice on either side of them. They can see slices that are two away as well, but with a heavy cover penalty. Going up the hill is difficult terrain, and taking damage while on the hill results in a fort. check or you could roll down the hill a number of spaces (you choose the direction as long as each space takes you further from the center). I also made a winding path up the hill that was not difficult to go up.</p><p></p><p>Hopefully that gives you some ideas.</p></blockquote><p></p>
[QUOTE="Locutus Zero, post: 5591961, member: 100080"] I made an encounter on a hill top a few months ago. This will be hard to describe, but I'll try: I drew a circle of radius 8 I think, however big the map was (not a true circle, but as close as you can get with squares). I divided the circle into 8ths, drawing 4 lines through the radius (a north-south line, an east-west, and two diagonals that zig zag). Then I erased the lines in the very center and drew a shape made of 12 squares (imagine a 4x4 square with the corners taken off). Anyone on the top can see anyone on the hill, and anyone on the hill can see anyone on top. Anyone in one of the 8 pie slices can see anyone in their slice or the slice on either side of them. They can see slices that are two away as well, but with a heavy cover penalty. Going up the hill is difficult terrain, and taking damage while on the hill results in a fort. check or you could roll down the hill a number of spaces (you choose the direction as long as each space takes you further from the center). I also made a winding path up the hill that was not difficult to go up. Hopefully that gives you some ideas. [/QUOTE]
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