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<blockquote data-quote="Arkhandus" data-source="post: 4020382" data-attributes="member: 13966"><p>Hmm. At first look, it seems rather strong, but I dunno. Just a few things to mention right now:</p><p></p><p>1) Avoidance, Allied Positions, and Enemy Positions should specify if their movements provoke attacks of opportunity.</p><p></p><p>2) Those same abilities don't specify anything about whether or not the movement has to be over ground or similar surfaces; unless you specify otherwise, they could just as easily toss an enemy or ally or the Knight up into the air or something (or shove them underwater or under lava or over a cliff or the like).</p><p></p><p>That could be damaging and disruptive to someone, tossing them easily up into the air each turn to fall and hit the ground for several d6 of damage and landing prone if they're not good at Tumble or the like. They would then have to waste their turn on standing back up and trying to approach again, only for the Knight to repeat the process easily every single turn until the creature dies helplessly from repeated falling damage, unable to even make an attack unless it has a ranged weapon.</p><p></p><p>3) Allied Positions should allow a saving throw to resist. An ally won't always want to be shoved aside, no matter what the Knight thinks is best, and the Knight could always use the ability to shove an ally into harm's way (or off a cliff....) if he felt like it, since 'ally' is a vague term. The ally could, for example, be a fiend that the party has temporarily joined forces with. Once the fight is just about over, though, the Knight could shove it into a pool of lava or something else, for example, unresisted. Sure, it's not terribly likely, but allies should still have the option of attempting a save against the ability, when they feel like it.</p><p></p><p>4) The save DC for Enemy Positions seems rather high, but I'm not sure yet if it's TOO high. The character is likely to have a huge Strength score, and it's far, FAR, FAAAARRR easier to pump up Strength in D&D than it is to bump up a spellcasting stat like Intelligence.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4020382, member: 13966"] Hmm. At first look, it seems rather strong, but I dunno. Just a few things to mention right now: 1) Avoidance, Allied Positions, and Enemy Positions should specify if their movements provoke attacks of opportunity. 2) Those same abilities don't specify anything about whether or not the movement has to be over ground or similar surfaces; unless you specify otherwise, they could just as easily toss an enemy or ally or the Knight up into the air or something (or shove them underwater or under lava or over a cliff or the like). That could be damaging and disruptive to someone, tossing them easily up into the air each turn to fall and hit the ground for several d6 of damage and landing prone if they're not good at Tumble or the like. They would then have to waste their turn on standing back up and trying to approach again, only for the Knight to repeat the process easily every single turn until the creature dies helplessly from repeated falling damage, unable to even make an attack unless it has a ranged weapon. 3) Allied Positions should allow a saving throw to resist. An ally won't always want to be shoved aside, no matter what the Knight thinks is best, and the Knight could always use the ability to shove an ally into harm's way (or off a cliff....) if he felt like it, since 'ally' is a vague term. The ally could, for example, be a fiend that the party has temporarily joined forces with. Once the fight is just about over, though, the Knight could shove it into a pool of lava or something else, for example, unresisted. Sure, it's not terribly likely, but allies should still have the option of attempting a save against the ability, when they feel like it. 4) The save DC for Enemy Positions seems rather high, but I'm not sure yet if it's TOO high. The character is likely to have a huge Strength score, and it's far, FAR, FAAAARRR easier to pump up Strength in D&D than it is to bump up a spellcasting stat like Intelligence. [/QUOTE]
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