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*Dungeons & Dragons
Tactician [WiP]
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<blockquote data-quote="Yunru" data-source="post: 7008389" data-attributes="member: 6780961"><p>Create Opening: No action is required, see Action Surge.</p><p></p><p>Assist Ally: Considering it's ripped straight from the Mastermind Rogue... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Body Reader: Not sure. For comparison, the Champion Fighter gets half proficiency in any that use certain stats.</p><p></p><p>Flank Coordination: It's an upgraded Wolf Totem from the Barbarian, but also somewhat reduced in terms of power increase because you don't have the protection a rage grants.</p><p></p><p>Quick Analysis: I think you underestimate the importance of going first, especially with Plan of Action. Get first in Initiative, switch with the party Wizard, and he can lock down the opponents before they've even got chance to move.</p><p></p><p>Precise Timing: +2 is already a massive increase in accuracy, having it be +Prof would be insane.</p><p></p><p>Unarmored Defence: Like with all UD features, you can always just ignore it. Unlike the other two UD classes, it won't penalise you for doing so.</p><p></p><p>Unnerve Opposition: What else <em>could</em> allow for a save, giving your own ally an extra turn? ^_- </p><p></p><p>Motivate Ally: Same as any other likewise worded ability: You choose when you use it.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7008389, member: 6780961"] Create Opening: No action is required, see Action Surge. Assist Ally: Considering it's ripped straight from the Mastermind Rogue... :P Body Reader: Not sure. For comparison, the Champion Fighter gets half proficiency in any that use certain stats. Flank Coordination: It's an upgraded Wolf Totem from the Barbarian, but also somewhat reduced in terms of power increase because you don't have the protection a rage grants. Quick Analysis: I think you underestimate the importance of going first, especially with Plan of Action. Get first in Initiative, switch with the party Wizard, and he can lock down the opponents before they've even got chance to move. Precise Timing: +2 is already a massive increase in accuracy, having it be +Prof would be insane. Unarmored Defence: Like with all UD features, you can always just ignore it. Unlike the other two UD classes, it won't penalise you for doing so. Unnerve Opposition: What else [i]could[/i] allow for a save, giving your own ally an extra turn? ^_- Motivate Ally: Same as any other likewise worded ability: You choose when you use it. [/QUOTE]
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