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General Tabletop Discussion
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Tactics And Combat In Fantasy RPGs
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<blockquote data-quote="Over the Hill Gamer" data-source="post: 7720449" data-attributes="member: 6791968"><p>As someone who has experience playing every edition of D&D and many other RPGs, I would argue with the premise that players were less tactical/strategic in the old days. Starting with later editions of D&D and quite frankly continuing to a lesser degree with 5e, players have many abilities, spells, feats, skills, etc. Tactics are more about which ability to dial up and coordinating one's various abilities with other players for maximum advantage. In earlier editions, tactics tended to be more about the situation, the terrain, and other factors. Why? Well simply put, you had fewer abilities in the old days and had to look for other ways around the problem. Another way of putting it, players now have more cool stuff to do than they did back in the old days. I think both new and old players think tactically and strategically but the focus is different.</p></blockquote><p></p>
[QUOTE="Over the Hill Gamer, post: 7720449, member: 6791968"] As someone who has experience playing every edition of D&D and many other RPGs, I would argue with the premise that players were less tactical/strategic in the old days. Starting with later editions of D&D and quite frankly continuing to a lesser degree with 5e, players have many abilities, spells, feats, skills, etc. Tactics are more about which ability to dial up and coordinating one's various abilities with other players for maximum advantage. In earlier editions, tactics tended to be more about the situation, the terrain, and other factors. Why? Well simply put, you had fewer abilities in the old days and had to look for other ways around the problem. Another way of putting it, players now have more cool stuff to do than they did back in the old days. I think both new and old players think tactically and strategically but the focus is different. [/QUOTE]
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