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General Tabletop Discussion
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Tactics And Combat In Fantasy RPGs
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<blockquote data-quote="Hussar" data-source="post: 7720474" data-attributes="member: 22779"><p>And, there is also the mechanical aspects of tactics as well.</p><p></p><p>Imagine a 20x20 room, one fighter, one orc. Now, how much tactics will you actually have? Well, it depends on edition.</p><p></p><p>In AD&D, you have pretty much no tactics. Move up, and pelt the orc with dice until it dies. That's about the long and the short of it. There's pretty much no decision points to be made here.</p><p></p><p>In 3e and onwards, the game changes pretty significantly. You now have numerous, mechanically supported choices to be made. Keeping with 5e, your fighter could Action Surge, Second Wind, Push, Trip, Dodge, and/or straight up attack. A Battlemaster fighter gains at least 4 more options with his Maneuvers. </p><p></p><p>Add in an ally for our fighter and the choices explode. Maybe the fighter has Defender as his specialization, meaning he's going to want to stay within 5 feet of an ally to provide cover. Maybe the fighter Battlemaster has Commander's Strike, meaning he gives up an attack to allow an ally to attack with damage bonuses (handy if your ally is a rogue with sneak attack). IOW, even with a very simple set up - 1 orc and 2 allied PC's, (and pick a different monster if you don't like orcs) - you have several choice options every single attack.</p><p></p><p>The tactical level of D&D has exploded since 3e. AD&D simply never supported that level of tactical choice. Which has led to a very different game in play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7720474, member: 22779"] And, there is also the mechanical aspects of tactics as well. Imagine a 20x20 room, one fighter, one orc. Now, how much tactics will you actually have? Well, it depends on edition. In AD&D, you have pretty much no tactics. Move up, and pelt the orc with dice until it dies. That's about the long and the short of it. There's pretty much no decision points to be made here. In 3e and onwards, the game changes pretty significantly. You now have numerous, mechanically supported choices to be made. Keeping with 5e, your fighter could Action Surge, Second Wind, Push, Trip, Dodge, and/or straight up attack. A Battlemaster fighter gains at least 4 more options with his Maneuvers. Add in an ally for our fighter and the choices explode. Maybe the fighter has Defender as his specialization, meaning he's going to want to stay within 5 feet of an ally to provide cover. Maybe the fighter Battlemaster has Commander's Strike, meaning he gives up an attack to allow an ally to attack with damage bonuses (handy if your ally is a rogue with sneak attack). IOW, even with a very simple set up - 1 orc and 2 allied PC's, (and pick a different monster if you don't like orcs) - you have several choice options every single attack. The tactical level of D&D has exploded since 3e. AD&D simply never supported that level of tactical choice. Which has led to a very different game in play. [/QUOTE]
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