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Tactics And Combat In Fantasy RPGs
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<blockquote data-quote="Jhaelen" data-source="post: 7720871" data-attributes="member: 46713"><p>Exactly: there were no rules, therefore you were at the mercy of your DM.</p><p></p><p>Even in the Pathfinder campaign, I'm currently playing in, I've encountered that problem:</p><p>Our DM is quite inexperienced and tends to be _very_ unflexible. In one session he complained when I wanted my character to move off the battle-map. "You can't." was about all he had as an argument.</p><p>And when I wanted to balance on the rim of a well during a fight, at first he didn't even get what I was trying to do, and only after I showed him that were actually rules that explicity covered this very situation, did he allow it.</p><p>I find it particularly annoying because when I'm DMing, I tend to be very lenient and try to encourage my players to think out-of-the-box and experiment with unorthodox tactics. But I have a few decades of experience under my belt and rarely find it difficult to come up with reasonable rules on the fly.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7720871, member: 46713"] Exactly: there were no rules, therefore you were at the mercy of your DM. Even in the Pathfinder campaign, I'm currently playing in, I've encountered that problem: Our DM is quite inexperienced and tends to be _very_ unflexible. In one session he complained when I wanted my character to move off the battle-map. "You can't." was about all he had as an argument. And when I wanted to balance on the rim of a well during a fight, at first he didn't even get what I was trying to do, and only after I showed him that were actually rules that explicity covered this very situation, did he allow it. I find it particularly annoying because when I'm DMing, I tend to be very lenient and try to encourage my players to think out-of-the-box and experiment with unorthodox tactics. But I have a few decades of experience under my belt and rarely find it difficult to come up with reasonable rules on the fly. [/QUOTE]
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