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<blockquote data-quote="DM with a vengence" data-source="post: 850227" data-attributes="member: 1679"><p>My party does not use especially good tactics, but what I have found to be the best is.</p><p></p><p>Everybody agrees that they are to check the next door.</p><p>Rogue opens door.</p><p>Wizard tosses a fireball in if there are a large number of enemies.</p><p>Archer opens fire from behind.</p><p>Fighter and Cleric charge in.</p><p>Rogue and Bard/Rogue move into flanking positions and sneak attack.</p><p></p><p>In a stand up fight or ambush, the Fighter and Cleric take the front lines, the Rogues go around the back, the Archer covers the wizard, and the wizard lays down spells.</p><p></p><p>The worst tactic is exploring on your own. It's one thing to scout if you have high stealth skills, but a fighter in full plate deciding to see what's ahead when everybody is setting up camp deserves whatever he gets.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 850227, member: 1679"] My party does not use especially good tactics, but what I have found to be the best is. Everybody agrees that they are to check the next door. Rogue opens door. Wizard tosses a fireball in if there are a large number of enemies. Archer opens fire from behind. Fighter and Cleric charge in. Rogue and Bard/Rogue move into flanking positions and sneak attack. In a stand up fight or ambush, the Fighter and Cleric take the front lines, the Rogues go around the back, the Archer covers the wizard, and the wizard lays down spells. The worst tactic is exploring on your own. It's one thing to scout if you have high stealth skills, but a fighter in full plate deciding to see what's ahead when everybody is setting up camp deserves whatever he gets. [/QUOTE]
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