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General Tabletop Discussion
*Pathfinder & Starfinder
Tactics for 9th level druid?
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<blockquote data-quote="azhrei_fje" data-source="post: 2978444" data-attributes="member: 12966"><p>Hi, all. The wisdom of the hivemind is needed!</p><p></p><p>My party is going up against a 9th level druid and his (3.0E) animal companion (although I'm playing a 3.5E game, I'm going to allow my NPC druid to keep his dire bear, since the party is quite strong).</p><p></p><p>The druid has access to one 5th level spell. What is a good choice? I had originally considered <em>transmute rock to mud</em>, thinking that after the party was trapped I could dispel it, but the effect is permanent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I'm now thinking that <a href="http://www.d20srd.org/srd/spells/wallOfThorns.htm" target="_blank"><em>wall of thorns</em></a> is a good choice. It won't damage the cleric much in his full plate, but the other party members will take damage from it whenever they move or attempt to move. Now my questions...</p><p></p><p>If a spellcaster attempts to move and takes damage, then stops and stands still to cast a spell, do they need to make a Concentration check? (I'm thinking they do.)</p><p></p><p>If a spell has somatic components, will the spellcaster take damage when casting the spell? (I think not, except for spells that require specific actions, such as drawing a circle for the <em>magic circle</em> spells.)</p><p></p><p>Does the druid's "woodland stride" extraordinary ability allow him to move through the <em>wall of thorns</em> unimpeded? The class feature says it doesn't apply to magically enhanced plant growth, but the spell description says that a creature that can move through undergrowth without penalty can do so through the <em>wall of thorns</em>. (I'm thinking that the druid can pass through without penalty, since the spell description should trump the general prohibition described in the class feature.)</p><p></p><p>At the end of the spell description is something to the effect that a slashing weapon can cut away the <em>wall</em> at the rate of 1 foot per 10 minutes of chopping. But the spell will last 90 minutes, so a creature that is caught can only make it 9 feet before the spell effect disappears? Is that right? (I'm thinking that 1 foot per 10 minutes seems awfully slow. Maybe it should have said 1 foot per minute?)</p><p></p><p>If the <em>wall</em> covers an area from floor to ceiling, will flying creatures likewise take the same damage if they attempt to travel through the <em>wall</em>? (I see nothing in the spell description to the contrary.) And what about tiny creatures, such as wizard familiars? (The spell description doesn't exclude based on creature size, so I think they should both take damage as described in the spell.)</p><p></p><p>Are there any other "fringe cases" that I should be prepared for? Interesting counters that the party may come up with that I would need to rule on?</p><p></p><p>Thanks everyone!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2978444, member: 12966"] Hi, all. The wisdom of the hivemind is needed! My party is going up against a 9th level druid and his (3.0E) animal companion (although I'm playing a 3.5E game, I'm going to allow my NPC druid to keep his dire bear, since the party is quite strong). The druid has access to one 5th level spell. What is a good choice? I had originally considered [i]transmute rock to mud[/i], thinking that after the party was trapped I could dispel it, but the effect is permanent. :( I'm now thinking that [url=http://www.d20srd.org/srd/spells/wallOfThorns.htm][i]wall of thorns[/i][/url] is a good choice. It won't damage the cleric much in his full plate, but the other party members will take damage from it whenever they move or attempt to move. Now my questions... If a spellcaster attempts to move and takes damage, then stops and stands still to cast a spell, do they need to make a Concentration check? (I'm thinking they do.) If a spell has somatic components, will the spellcaster take damage when casting the spell? (I think not, except for spells that require specific actions, such as drawing a circle for the [i]magic circle[/i] spells.) Does the druid's "woodland stride" extraordinary ability allow him to move through the [i]wall of thorns[/i] unimpeded? The class feature says it doesn't apply to magically enhanced plant growth, but the spell description says that a creature that can move through undergrowth without penalty can do so through the [i]wall of thorns[/i]. (I'm thinking that the druid can pass through without penalty, since the spell description should trump the general prohibition described in the class feature.) At the end of the spell description is something to the effect that a slashing weapon can cut away the [i]wall[/i] at the rate of 1 foot per 10 minutes of chopping. But the spell will last 90 minutes, so a creature that is caught can only make it 9 feet before the spell effect disappears? Is that right? (I'm thinking that 1 foot per 10 minutes seems awfully slow. Maybe it should have said 1 foot per minute?) If the [i]wall[/i] covers an area from floor to ceiling, will flying creatures likewise take the same damage if they attempt to travel through the [i]wall[/i]? (I see nothing in the spell description to the contrary.) And what about tiny creatures, such as wizard familiars? (The spell description doesn't exclude based on creature size, so I think they should both take damage as described in the spell.) Are there any other "fringe cases" that I should be prepared for? Interesting counters that the party may come up with that I would need to rule on? Thanks everyone! [/QUOTE]
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