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*Pathfinder & Starfinder
Tactics for 9th level druid?
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<blockquote data-quote="azhrei_fje" data-source="post: 2978628" data-attributes="member: 12966"><p><strong>@Jackylhunter</strong>: Hmm, the <em>animal growth</em> does look good. Especially since it can affect multiple animals. If I use <em>summon swarm</em> to gather rats or bats, could I use <em>animal growth</em> on a few of them? Naw, probably not. Since I'm thinking of going with the mud attack (see below), I don't want my druid's friends getting caught in the mud. So I don't think I'll be able to use <em>animal growth</em>.</p><p></p><p></p><p>Hmm, I hadn't considered that. That makes the <em>transmute rock to mud</em> a better choice -- if they dispel it, they've trapped themselves!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Hmm, interesting. It's too bad the druid doesn't have <em>cloudkill</em> or <em>stinking cloud</em>, since those would be great when combined with <em>wall of thorns</em> or lesser spells such as <em>entangle</em>.</p><p></p><p></p><p>Darn! I don't know how I missed that! Probably just looked at the effect entry and forgot that permanent doesn't mean instantaneous. :\</p><p></p><p></p><p>Well, one of the details I didn't provide was the composition of the party: 7 characters with a mix of meatshields, rogues, and wizards, with a single cleric in the group. And they are all at least 9th level. So the druid will be a pushover unless I can use the home-turf advantage. This druid is in an underground setting (mushrooms and fungi fill his demesnes), so he doesn't have a lot of choices when it comes to running away. He might have to direct his dire bear to overrun the party and get to the other side, then he casts <em>wall of thorns</em> on them. Then he can <em>shapechange</em> into a bird or something and fly through the area along a route that doesn't provoke AoOs.</p><p></p><p>He has prepared <em>summon swarm</em> to harass the spellcasters with, too. I'm thinking he could summon bats, then take the form of a bat to fly through the thorns; the party wouldn't be able to easily pick him out from the rest of the swarm.</p><p></p><p>Since you've reminded me about the <em>dispel magic</em> (thanks!), I think I'm going to use it! This druid could also have <em>meld into stone</em> prepared so that he and his animal companion (via <em>share spells</em>) could leave the area by moving inside the wall, in case they need to get away.</p><p></p><p></p><p>I thought about <em>baleful polymorph</em> but wrote it off because it can only affect a single character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Nope, strictly core. Eventually I'll apply the errata'd <em>wild shape</em> and <em>polymorph</em> changes (from Feb 2006), but I haven't reviewed them in detail yet. (The players don't have <em>polymorph</em> and most of the NPCs are clerics without access to it.)</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2978628, member: 12966"] [b]@Jackylhunter[/b]: Hmm, the [i]animal growth[/i] does look good. Especially since it can affect multiple animals. If I use [i]summon swarm[/i] to gather rats or bats, could I use [i]animal growth[/i] on a few of them? Naw, probably not. Since I'm thinking of going with the mud attack (see below), I don't want my druid's friends getting caught in the mud. So I don't think I'll be able to use [i]animal growth[/i]. Hmm, I hadn't considered that. That makes the [i]transmute rock to mud[/i] a better choice -- if they dispel it, they've trapped themselves!! ;) Hmm, interesting. It's too bad the druid doesn't have [i]cloudkill[/i] or [i]stinking cloud[/i], since those would be great when combined with [i]wall of thorns[/i] or lesser spells such as [i]entangle[/i]. Darn! I don't know how I missed that! Probably just looked at the effect entry and forgot that permanent doesn't mean instantaneous. :\ Well, one of the details I didn't provide was the composition of the party: 7 characters with a mix of meatshields, rogues, and wizards, with a single cleric in the group. And they are all at least 9th level. So the druid will be a pushover unless I can use the home-turf advantage. This druid is in an underground setting (mushrooms and fungi fill his demesnes), so he doesn't have a lot of choices when it comes to running away. He might have to direct his dire bear to overrun the party and get to the other side, then he casts [i]wall of thorns[/i] on them. Then he can [i]shapechange[/i] into a bird or something and fly through the area along a route that doesn't provoke AoOs. He has prepared [i]summon swarm[/i] to harass the spellcasters with, too. I'm thinking he could summon bats, then take the form of a bat to fly through the thorns; the party wouldn't be able to easily pick him out from the rest of the swarm. Since you've reminded me about the [i]dispel magic[/i] (thanks!), I think I'm going to use it! This druid could also have [i]meld into stone[/i] prepared so that he and his animal companion (via [i]share spells[/i]) could leave the area by moving inside the wall, in case they need to get away. I thought about [i]baleful polymorph[/i] but wrote it off because it can only affect a single character. :( Nope, strictly core. Eventually I'll apply the errata'd [i]wild shape[/i] and [i]polymorph[/i] changes (from Feb 2006), but I haven't reviewed them in detail yet. (The players don't have [i]polymorph[/i] and most of the NPCs are clerics without access to it.) [/QUOTE]
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