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General Tabletop Discussion
*Pathfinder & Starfinder
Tactics for 9th level druid?
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<blockquote data-quote="azhrei_fje" data-source="post: 2982603" data-attributes="member: 12966"><p><strong>Animal growth, control water, other techniques</strong></p><p></p><p>First, I apologize for the long post. I'm trying to gather everyone's suggestions into a single list. And what <strong>good</strong> suggestions they are, too!</p><p></p><p></p><p>He's taken the Augment Summoning path, so the allies will automatically get +4 STR and CON. And I just noticed that the AS feat doesn't say they grow in size! So it should stack with the <em>animal growth</em> spell! Cool! </p><p></p><p></p><p>Man, that's nasty! I love it!</p><p></p><p></p><p>I don't think I've got a feat to spend on Empower Spell, but I already planned on using <em>produce flame</em> as you describe. At his level, he'll be doing 10-15 points of damage. The only thing better would be <em>call lightning</em>, but then we're back to running out of spell slots.</p><p></p><p></p><p>Oh, good idea! I'll make sure that the entrance to his "lair" is a long hallway that drops about 8 feet and then comes back up again. And a little bit of moisture in the area makes sense in relation to the mushrooms and fungi.</p><p></p><p></p><p>Hmm. I'll have to check the aquatic animal list... But I like the idea of turning the floor to mud so that they sink, then dispelling it so that they're stuck. Now raise the water level and they're drowning! While they're trying to get free, send sharks or some other aquatic after them. (Again, I'll have to check the list of creatures.)</p><p></p><p></p><p>Exactly my thinking. He has information that would make future events easier for the party, so I would <u>love</u> for them to parlay with him instead of just blasting away. If they don't, though, summoning is probably the way to even the odds, for the reasons you point out next.</p><p></p><p></p><p>Hmm, good thinking. I'll review that combination...</p><p></p><p></p><p>This isn't supposed to kill the party, though! I don't want this to be a major encounter -- the druid is just a non-random Random Encounter, basically. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Another good suggestion!</p><p></p><p></p><p>Actually, before running away from his hidey hole, I figured he's use <em>entangle</em> on the mushrooms and fungi around the cave opening to slow own the party.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2982603, member: 12966"] [b]Animal growth, control water, other techniques[/b] First, I apologize for the long post. I'm trying to gather everyone's suggestions into a single list. And what [b]good[/b] suggestions they are, too! He's taken the Augment Summoning path, so the allies will automatically get +4 STR and CON. And I just noticed that the AS feat doesn't say they grow in size! So it should stack with the [i]animal growth[/i] spell! Cool! Man, that's nasty! I love it! I don't think I've got a feat to spend on Empower Spell, but I already planned on using [i]produce flame[/i] as you describe. At his level, he'll be doing 10-15 points of damage. The only thing better would be [i]call lightning[/i], but then we're back to running out of spell slots. Oh, good idea! I'll make sure that the entrance to his "lair" is a long hallway that drops about 8 feet and then comes back up again. And a little bit of moisture in the area makes sense in relation to the mushrooms and fungi. Hmm. I'll have to check the aquatic animal list... But I like the idea of turning the floor to mud so that they sink, then dispelling it so that they're stuck. Now raise the water level and they're drowning! While they're trying to get free, send sharks or some other aquatic after them. (Again, I'll have to check the list of creatures.) Exactly my thinking. He has information that would make future events easier for the party, so I would [u]love[/u] for them to parlay with him instead of just blasting away. If they don't, though, summoning is probably the way to even the odds, for the reasons you point out next. Hmm, good thinking. I'll review that combination... This isn't supposed to kill the party, though! I don't want this to be a major encounter -- the druid is just a non-random Random Encounter, basically. :) Another good suggestion! Actually, before running away from his hidey hole, I figured he's use [i]entangle[/i] on the mushrooms and fungi around the cave opening to slow own the party. [/QUOTE]
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Tactics for 9th level druid?
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