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Tactics for a Dragon
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<blockquote data-quote="Daedrova" data-source="post: 1561001" data-attributes="member: 11835"><p>Ok, I was leaving work yesterday and hurried to finish giving the important details before I had to leave, but here are a few more:</p><p></p><p>The dragon wasn’t <em>Lit </em> to death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . I did not have the dragon try the -move-to-wizard's-previous-location action more than twice. He did attempt to cast spells of his own those rounds, only to be counterspelled, before he changed tactics. The wizard had Reactive Counterspell, and Improved Counterspell (he is trying a "blue mage" caster), combined with the Spell Point system (for those who don’t know- the wizard still prepares spells every day- but when he casts the spell doesn’t leave his memory, it simply depletes a portion of his Spell Pool for the day), the dragon wouldn't have a chance to successfully cast.</p><p></p><p>Dragon's caster levels fall short of a spellcaster PCs. This was a CR 17 Old Black Dragon, caster level 9th (not 7th, my mistake), compared to the 12th level wizard. The wizard is using a spell functioning like 3e <em>haste</em>- (we agreed on <em>Greater Haste</em>- a 6th level spell that produces the same effect- grants an extra action for 1 round/level, range: touch- 1 target). Thus, the PC was able to counterspell in reaction to pretty much any spell the dragon had (being that dragons have a limited selection of spells, casting as sorcerers), and still take a standard and move action.</p><p></p><p>The PCs speed, due to <em>haste</em>, <em>fly</em>, and a special racial package was 120 ft. He was, of course, protected by <em>stoneskin</em> and <em>protection from energy</em> (acid) while invisible.</p><p></p><p>Maximized lightning bolts do 60 damage, and with a dragons not so good Dex/Ref save, and this one having under 300 hp, he would not survive more than 4 of them (on failed saves).</p><p></p><p>SR 23 for this Dragon meant only a roll of 9 was needed for a 12th level caster with Spell Penetration.</p><p></p><p>The dragon did not have the <em>scry</em> spell. </p><p></p><p>I did have the dragon dive below the canopy and do good damage to the other PCs (a couple nearly died), but they did manage to bring it (and its demonic servants) down.</p><p></p><p>The idea of readying an action is good- but I was under the impression that you could ready only a standard action, which I suppose does allow for a move action in its place- but a charge is a full round action. Can you actually ready that?</p><p></p><p>What if a PC obtains a fly speed greater than the dragon? (<em>airwalk</em> spell?) Even with a readied action on for the dragon, this would allow the PC to lightning bolt (then the dragon takes the readied action), then to move more out of the dragons range once again. And suppose the PC does have the <em>(greater) haste</em> affect for the extra action?</p><p></p><p>I would be glad to see more suggestions for such a situation.</p></blockquote><p></p>
[QUOTE="Daedrova, post: 1561001, member: 11835"] Ok, I was leaving work yesterday and hurried to finish giving the important details before I had to leave, but here are a few more: The dragon wasn’t [I]Lit [/I] to death ;) . I did not have the dragon try the -move-to-wizard's-previous-location action more than twice. He did attempt to cast spells of his own those rounds, only to be counterspelled, before he changed tactics. The wizard had Reactive Counterspell, and Improved Counterspell (he is trying a "blue mage" caster), combined with the Spell Point system (for those who don’t know- the wizard still prepares spells every day- but when he casts the spell doesn’t leave his memory, it simply depletes a portion of his Spell Pool for the day), the dragon wouldn't have a chance to successfully cast. Dragon's caster levels fall short of a spellcaster PCs. This was a CR 17 Old Black Dragon, caster level 9th (not 7th, my mistake), compared to the 12th level wizard. The wizard is using a spell functioning like 3e [I]haste[/I]- (we agreed on [I]Greater Haste[/I]- a 6th level spell that produces the same effect- grants an extra action for 1 round/level, range: touch- 1 target). Thus, the PC was able to counterspell in reaction to pretty much any spell the dragon had (being that dragons have a limited selection of spells, casting as sorcerers), and still take a standard and move action. The PCs speed, due to [I]haste[/I], [I]fly[/I], and a special racial package was 120 ft. He was, of course, protected by [I]stoneskin[/I] and [I]protection from energy[/I] (acid) while invisible. Maximized lightning bolts do 60 damage, and with a dragons not so good Dex/Ref save, and this one having under 300 hp, he would not survive more than 4 of them (on failed saves). SR 23 for this Dragon meant only a roll of 9 was needed for a 12th level caster with Spell Penetration. The dragon did not have the [I]scry[/I] spell. I did have the dragon dive below the canopy and do good damage to the other PCs (a couple nearly died), but they did manage to bring it (and its demonic servants) down. The idea of readying an action is good- but I was under the impression that you could ready only a standard action, which I suppose does allow for a move action in its place- but a charge is a full round action. Can you actually ready that? What if a PC obtains a fly speed greater than the dragon? ([I]airwalk[/I] spell?) Even with a readied action on for the dragon, this would allow the PC to lightning bolt (then the dragon takes the readied action), then to move more out of the dragons range once again. And suppose the PC does have the [I](greater) haste[/I] affect for the extra action? I would be glad to see more suggestions for such a situation. [/QUOTE]
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