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Tactics for a Dragon
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<blockquote data-quote="kigmatzomat" data-source="post: 1561098" data-attributes="member: 9254"><p>Did you rebuild the dragon using UA magic? It seems to me that you were handicapping yourself by not using the same magic across the board. </p><p></p><p></p><p></p><p>I'm kind of with the others on the spells/day aspect. I don't have UA but a wiz 12 shouldn't be able to toss off that many Gr. Haste & Maximized Lightning bolts. He tossed off what, 3-4 6th level spells? </p><p></p><p>Second of all, was this the dragon's lair? If so, why didn't the dragon go underwater? Swamps often have deep channels and Blacks can breath water. Let the dragon play tag with them, using his Blindsense to snipe at them. And with 270' blindsense I can't see many situations the mage can both move into a safe range (move action #1), cast the spell (standard action), and get away (move action #2) while still countering the dragon's spells. </p><p></p><p>What feats did you give the dragon? It should have about 9, including a few epic feats. Hover, Wingover, Snatch, and Improved Multiweapon fighting are the feats every dragon should have. </p><p></p><p>Hover is excellent because of the dust cloud. What, didn't notice that aspect? Yep, if a dragon hovers near the ground and there's stuff around to kick up (and what dragon doesn't plant it?) it creates a massive cloud of dirt and debris that blinds everything that doesn't have blindsight. Oh yeah, fun for everyone.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1561098, member: 9254"] Did you rebuild the dragon using UA magic? It seems to me that you were handicapping yourself by not using the same magic across the board. I'm kind of with the others on the spells/day aspect. I don't have UA but a wiz 12 shouldn't be able to toss off that many Gr. Haste & Maximized Lightning bolts. He tossed off what, 3-4 6th level spells? Second of all, was this the dragon's lair? If so, why didn't the dragon go underwater? Swamps often have deep channels and Blacks can breath water. Let the dragon play tag with them, using his Blindsense to snipe at them. And with 270' blindsense I can't see many situations the mage can both move into a safe range (move action #1), cast the spell (standard action), and get away (move action #2) while still countering the dragon's spells. What feats did you give the dragon? It should have about 9, including a few epic feats. Hover, Wingover, Snatch, and Improved Multiweapon fighting are the feats every dragon should have. Hover is excellent because of the dust cloud. What, didn't notice that aspect? Yep, if a dragon hovers near the ground and there's stuff around to kick up (and what dragon doesn't plant it?) it creates a massive cloud of dirt and debris that blinds everything that doesn't have blindsight. Oh yeah, fun for everyone. [/QUOTE]
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