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Tactics for a Dragon
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<blockquote data-quote="Plane Sailing" data-source="post: 1561737" data-attributes="member: 114"><p>He was thinking of 3e where dragons got 30ft x age category blindsight. That was one thing that got toned down severely in 3.5e!</p><p></p><p>Now dragons only get blindsense instead of blindsight, I'd make See Invisible a high priority spell for them to know.</p><p></p><p>Regarding webs, I personally (house rule) use the size category modifiers for breaking through webs - large creatures +4, Huge creatures +8, small creatures -4 etc) (/house rule). At any rate, webs are only 20ft radius and he has a 15ft square footprint, he is going to be mostly out of the webs after one strength check anyway (not 20ft/level - that really would have been broken for a 2nd level spell!)</p><p></p><p>He was protected against fire, lightning bolt only ever has a range of 120ft which is well within the dragons normal speed of 150ft (180ft if hasted). Acid isn't a worry and cone of cold is only 60ft range. Ice storm has longer range but paltry damage. If I were the dragon I'd certainly have gone for protection from fire and protection from lightning - perhaps after the first lbolt hit the dragon would spend a round "running" to get 600ft away and then do a move and a Protection from Electricity, possibly with a resist elements electricity as an additional backup.</p><p></p><p>The description of the spell point usage highlights one of the balance issues that has to be dealt with most carefully - the ability to pump out many more of the highest level spells. This was potentially an issue for psions, except that the non-automatically-scaling powers made it less of a problem. In your current campaign it is likely to become an increasing problem as the wizards and sorcerers will only ever cast their highest level spells again and again and again. The only solution to this is to put them in situations where they have lots of encounters before they can recharge. If this happens regularly they will know that they have to husband their resources more.</p><p></p><p>A point about Counterspells which you may have got wrong... PHB p170 says "you must then cast the correct spell... If the target is within range, both spells automatically negate each other with no other results". Thus you can counterspell a fireball from anywhere within long range... but to counterspell his casting of invisibility you had to be within touch range (and I don't think the wizard would have wanted to do that!)</p><p></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1561737, member: 114"] He was thinking of 3e where dragons got 30ft x age category blindsight. That was one thing that got toned down severely in 3.5e! Now dragons only get blindsense instead of blindsight, I'd make See Invisible a high priority spell for them to know. Regarding webs, I personally (house rule) use the size category modifiers for breaking through webs - large creatures +4, Huge creatures +8, small creatures -4 etc) (/house rule). At any rate, webs are only 20ft radius and he has a 15ft square footprint, he is going to be mostly out of the webs after one strength check anyway (not 20ft/level - that really would have been broken for a 2nd level spell!) He was protected against fire, lightning bolt only ever has a range of 120ft which is well within the dragons normal speed of 150ft (180ft if hasted). Acid isn't a worry and cone of cold is only 60ft range. Ice storm has longer range but paltry damage. If I were the dragon I'd certainly have gone for protection from fire and protection from lightning - perhaps after the first lbolt hit the dragon would spend a round "running" to get 600ft away and then do a move and a Protection from Electricity, possibly with a resist elements electricity as an additional backup. The description of the spell point usage highlights one of the balance issues that has to be dealt with most carefully - the ability to pump out many more of the highest level spells. This was potentially an issue for psions, except that the non-automatically-scaling powers made it less of a problem. In your current campaign it is likely to become an increasing problem as the wizards and sorcerers will only ever cast their highest level spells again and again and again. The only solution to this is to put them in situations where they have lots of encounters before they can recharge. If this happens regularly they will know that they have to husband their resources more. A point about Counterspells which you may have got wrong... PHB p170 says "you must then cast the correct spell... If the target is within range, both spells automatically negate each other with no other results". Thus you can counterspell a fireball from anywhere within long range... but to counterspell his casting of invisibility you had to be within touch range (and I don't think the wizard would have wanted to do that!) Cheers [/QUOTE]
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