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General Tabletop Discussion
*Dungeons & Dragons
Tactics for dealing with Polearm Masters
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<blockquote data-quote="Eltab" data-source="post: 7142096" data-attributes="member: 6803337"><p>Longbow at 1500' (or whatever its max range is) will eventually slay the Polearm Master without him being able to inflict injuries upon you in return.</p><p></p><p>Spells work similarly. <em>Heat Metal</em> or <em>Witch Bolt</em> or <em>Call Lightning</em> may get a bonus if your DM can be persuaded.</p><p></p><p><em>Magic Missile</em> from behind your own Tank. YOU can't miss, and he can't get to you.</p><p></p><p>Can he use that big two-handed Polearm when HE is prone? If not, trip him or knock him down, then your friends can get a smack on him with Advantage.</p><p></p><p>Lure the Polearm Master into a pit trap. Presumably he'll be heavy, so your light skirmishers could be the bait to draw him forwards.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7142096, member: 6803337"] Longbow at 1500' (or whatever its max range is) will eventually slay the Polearm Master without him being able to inflict injuries upon you in return. Spells work similarly. [I]Heat Metal[/I] or [I]Witch Bolt[/I] or [I]Call Lightning[/I] may get a bonus if your DM can be persuaded. [I]Magic Missile[/I] from behind your own Tank. YOU can't miss, and he can't get to you. Can he use that big two-handed Polearm when HE is prone? If not, trip him or knock him down, then your friends can get a smack on him with Advantage. Lure the Polearm Master into a pit trap. Presumably he'll be heavy, so your light skirmishers could be the bait to draw him forwards. [/QUOTE]
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Tactics for dealing with Polearm Masters
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