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General Tabletop Discussion
*Dungeons & Dragons
Tactics for dealing with Polearm Masters
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<blockquote data-quote="clearstream" data-source="post: 7142328" data-attributes="member: 71699"><p>I feel like the rules to some extent define the physics of the imagined world. So if there is something very effective in the imagined world - in this case Polearms - it will become common and any seasoned vet will have encountered or heard about it. I find it far more unrealistic to suppose that said seasoned vet in fact knows nothing relevant to survival on the fields of combat in the world they live in. CYMMV.</p><p></p><p></p><p>Both great suggestions. The timing is slightly fiddly in the 5e action economy as there is no Delay. Say Drow A casts Darkness, I don't think they can drop it until their next turn. So anyone who closes under cover of Darkness avoids provoking an AoO but will have disadvantage on their attack (well, that's my RAI, by RAW they will attack normally).</p><p></p><p></p><p>Interesting thought. So an ally could shove you across the triggering threshold and no AoO would be triggered. Weird. I guess you resist their push with whichever is worse of Athletics or Acrobatics.</p><p></p><p></p><p>Weirder still. If anything Polearms should be more effective against mounted. But mechanically I believe it correct.</p><p></p><p></p><p>Thank you. I anticipated a lot of "use ranged" and "sacrifice one guy". And a certain amount of "You're hurting my fluff." These alternative mechanical approaches are very welcome. I feel that once one understands the mechanically possible, one can do a much better job of producing the narratively plausible.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7142328, member: 71699"] I feel like the rules to some extent define the physics of the imagined world. So if there is something very effective in the imagined world - in this case Polearms - it will become common and any seasoned vet will have encountered or heard about it. I find it far more unrealistic to suppose that said seasoned vet in fact knows nothing relevant to survival on the fields of combat in the world they live in. CYMMV. Both great suggestions. The timing is slightly fiddly in the 5e action economy as there is no Delay. Say Drow A casts Darkness, I don't think they can drop it until their next turn. So anyone who closes under cover of Darkness avoids provoking an AoO but will have disadvantage on their attack (well, that's my RAI, by RAW they will attack normally). Interesting thought. So an ally could shove you across the triggering threshold and no AoO would be triggered. Weird. I guess you resist their push with whichever is worse of Athletics or Acrobatics. Weirder still. If anything Polearms should be more effective against mounted. But mechanically I believe it correct. Thank you. I anticipated a lot of "use ranged" and "sacrifice one guy". And a certain amount of "You're hurting my fluff." These alternative mechanical approaches are very welcome. I feel that once one understands the mechanically possible, one can do a much better job of producing the narratively plausible. [/QUOTE]
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