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Tactics for dealing with Polearm Masters
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<blockquote data-quote="Tony Vargas" data-source="post: 7143222" data-attributes="member: 996"><p>Not as crazy as it sounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In 5e, the order of play really is for the player to describe what his character does, and the DM to decide how it works out for him, that includes calling for checks, if any. The rules are the DM's domain, the player shouldn't just throw rules snippets at the DM and expect to dictate outcomes thereby. The results of an action always rest to some degree on DM judgement. You may interpret the rules one way, and the DM might even agree with that interpretation in some situations, but, in another, he'll rule differently. That's his prerogative.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7143222, member: 996"] Not as crazy as it sounds. ;) In 5e, the order of play really is for the player to describe what his character does, and the DM to decide how it works out for him, that includes calling for checks, if any. The rules are the DM's domain, the player shouldn't just throw rules snippets at the DM and expect to dictate outcomes thereby. The results of an action always rest to some degree on DM judgement. You may interpret the rules one way, and the DM might even agree with that interpretation in some situations, but, in another, he'll rule differently. That's his prerogative. [/QUOTE]
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