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General Tabletop Discussion
*Dungeons & Dragons
Tactics in combat
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<blockquote data-quote="exile" data-source="post: 6536472" data-attributes="member: 20068"><p>4E was all about tactical combat (actually, there was more to it than that; but it did tactical combat very well). Flanking was very important. Many powers could be used to manipulate enemy position. You had to gauge carefully when to use daily and encounter powers vs at-will powers. Focusing fire (and maybe knowing when not to focus fire) was key. It played (or could easily play) a lot like a tactical miniatures game. I like it. I still do. But I don't get to play it often.</p><p></p><p>In Pathfinder, which I also play and like, tactics seem more often to boil down to which spells to prepare and when to cast them; which items to buy and when to use them. My friends and I did make a special forces type of group for Pathfinder Society play. They all had darkvision, wore Goz masks (to see through fog, mist, etc.), and used a lot of darkness and obscuring mist spells. Basically, they took visibility which seems more often to be used against characters and turned it against all of those NPC monsters. Fun group, though probably frustrating for a lot of the DMs with whom we played.</p><p></p><p>With 5E, which I also like, I am playing with a group that seems mostly either new to gaming or casual in their approach to the game. I have played both a human cleric and now a human two-weapon fighter. Most of our tactics seem to boil down to trading blows with the enemies. Some thought goes into target selection, but that's about it. hen I was playing the cleric, I had to give some thought as to when to cast bless (a remarkable spell in this edition).</p></blockquote><p></p>
[QUOTE="exile, post: 6536472, member: 20068"] 4E was all about tactical combat (actually, there was more to it than that; but it did tactical combat very well). Flanking was very important. Many powers could be used to manipulate enemy position. You had to gauge carefully when to use daily and encounter powers vs at-will powers. Focusing fire (and maybe knowing when not to focus fire) was key. It played (or could easily play) a lot like a tactical miniatures game. I like it. I still do. But I don't get to play it often. In Pathfinder, which I also play and like, tactics seem more often to boil down to which spells to prepare and when to cast them; which items to buy and when to use them. My friends and I did make a special forces type of group for Pathfinder Society play. They all had darkvision, wore Goz masks (to see through fog, mist, etc.), and used a lot of darkness and obscuring mist spells. Basically, they took visibility which seems more often to be used against characters and turned it against all of those NPC monsters. Fun group, though probably frustrating for a lot of the DMs with whom we played. With 5E, which I also like, I am playing with a group that seems mostly either new to gaming or casual in their approach to the game. I have played both a human cleric and now a human two-weapon fighter. Most of our tactics seem to boil down to trading blows with the enemies. Some thought goes into target selection, but that's about it. hen I was playing the cleric, I had to give some thought as to when to cast bless (a remarkable spell in this edition). [/QUOTE]
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