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General Tabletop Discussion
*Dungeons & Dragons
Tactics in combat
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<blockquote data-quote="Uchawi" data-source="post: 6540857" data-attributes="member: 6775000"><p>I see tactics as decision points with a cost, and simplifying move attack removes decision points. In that sense all the melee combat starts to become repetitive without many options for martial characters to change things up, where casters can always lean back on a spell to add a new twist.</p><p></p><p>It is often mentioned that ad hoc determinations made by the DM allows martials characters to do more, but the same principle applies to casters with spells. So that is a constant in any game depending how generous the DM is.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6540857, member: 6775000"] I see tactics as decision points with a cost, and simplifying move attack removes decision points. In that sense all the melee combat starts to become repetitive without many options for martial characters to change things up, where casters can always lean back on a spell to add a new twist. It is often mentioned that ad hoc determinations made by the DM allows martials characters to do more, but the same principle applies to casters with spells. So that is a constant in any game depending how generous the DM is. [/QUOTE]
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Tactics in combat
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