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Tactics of the Illusionist
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<blockquote data-quote="Spatula" data-source="post: 1386503" data-attributes="member: 2198"><p>The obvious use is to create creatures - but it's not very effective, unfortunately. It could be used to intimidate an opposing force into not attacking ("I'm not fighting a mind flayer!"), but if your enemies decide to attack anyway, an illusionary monster is going to quickly be revealed for what it truly is.</p><p></p><p>Simple illusions can be used to facilitate an escape - the party ducks down a corridor or into a room and the illusionist creates a wall that hides them from sight. Illusions could also be used to control the battlefield during a fight - walls, flames, pits, etc. can be used to funnel foes in whatever direction the party wants. The effects of some other spells can be duplicated in this way (the various wall spells, for example), as long as the targets don't have enough Spellcraft to recognise which spell was just cast.</p><p></p><p>I would allow illusions to be used to "distract" an opposing spellcaster, as a sort of cheap counterspell (the caster would have to make a Concentration check to not lose the spell, as detailed in the skill description).</p></blockquote><p></p>
[QUOTE="Spatula, post: 1386503, member: 2198"] The obvious use is to create creatures - but it's not very effective, unfortunately. It could be used to intimidate an opposing force into not attacking ("I'm not fighting a mind flayer!"), but if your enemies decide to attack anyway, an illusionary monster is going to quickly be revealed for what it truly is. Simple illusions can be used to facilitate an escape - the party ducks down a corridor or into a room and the illusionist creates a wall that hides them from sight. Illusions could also be used to control the battlefield during a fight - walls, flames, pits, etc. can be used to funnel foes in whatever direction the party wants. The effects of some other spells can be duplicated in this way (the various wall spells, for example), as long as the targets don't have enough Spellcraft to recognise which spell was just cast. I would allow illusions to be used to "distract" an opposing spellcaster, as a sort of cheap counterspell (the caster would have to make a Concentration check to not lose the spell, as detailed in the skill description). [/QUOTE]
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