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Tactics of the Illusionist
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<blockquote data-quote="Driddle" data-source="post: 1388368" data-attributes="member: 3447"><p>One of my favorite tactics has been against a group of intelligent enemies: Cast an illusion that one of them has attacked his companions. Or that he has dropped his pants and is doing something inappropriate. ... Chaos will ensue.</p><p></p><p>Also cast into the midst of your enemies: Try illusions of broken weapons or armor falling off, torches catching clothes on fire, audible mumblings of discontent or insults, someone shouting "retreat!" etc.</p><p></p><p>More subtle, but sometimes helpful: the illusion of a wall sliding into the room, either to separate the combatants or nudge them in some direction (put spikes or ooze on the wall to keep them from wanting to touch it).</p><p></p><p>If you've got enough privacy to prep the material, it's fun to cast invisibility on something like a table tilted on its side or a statue in the room and then stand behind it and taunt your enemies for ranged attacks. ... Serves the same purpose as a defensive shield spell, ya know?</p><p></p><p>Intimidation and distraction! - If you can spare the time, whistle for an illusionary pack of wolves to run from around a corner and look as though they're waiting for your signal to attack. ... Avoid contact! - Instead of sending an illusionary warrior to the front lines where he can be touched, have imaginary archers stay back and provide supporting artillery. ... Misdirect! - dragon roars rolling from the next hallway. ... Puzzlement and delay! - suddenly it appears as though your entire party has fallen over, dead, as green ooze seeps from their orifices.</p><p></p><p>Sometimes your best ploy is to toss the DM a totally unexpected circumstance and see how he handles it.</p></blockquote><p></p>
[QUOTE="Driddle, post: 1388368, member: 3447"] One of my favorite tactics has been against a group of intelligent enemies: Cast an illusion that one of them has attacked his companions. Or that he has dropped his pants and is doing something inappropriate. ... Chaos will ensue. Also cast into the midst of your enemies: Try illusions of broken weapons or armor falling off, torches catching clothes on fire, audible mumblings of discontent or insults, someone shouting "retreat!" etc. More subtle, but sometimes helpful: the illusion of a wall sliding into the room, either to separate the combatants or nudge them in some direction (put spikes or ooze on the wall to keep them from wanting to touch it). If you've got enough privacy to prep the material, it's fun to cast invisibility on something like a table tilted on its side or a statue in the room and then stand behind it and taunt your enemies for ranged attacks. ... Serves the same purpose as a defensive shield spell, ya know? Intimidation and distraction! - If you can spare the time, whistle for an illusionary pack of wolves to run from around a corner and look as though they're waiting for your signal to attack. ... Avoid contact! - Instead of sending an illusionary warrior to the front lines where he can be touched, have imaginary archers stay back and provide supporting artillery. ... Misdirect! - dragon roars rolling from the next hallway. ... Puzzlement and delay! - suddenly it appears as though your entire party has fallen over, dead, as green ooze seeps from their orifices. Sometimes your best ploy is to toss the DM a totally unexpected circumstance and see how he handles it. [/QUOTE]
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