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Tactics of the Illusionist
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<blockquote data-quote="Old Drew Id" data-source="post: 1390307" data-attributes="member: 12175"><p>I played an illusionist/alchemist in a fantasy crime-syndicate game at one point. Our target for a particular mission was to destroy a shipment of cargo coming in at the docks one night. The docks were heavily guarded because the enemy knew that we were likely to attack the shipment. I can't remember all of the details of the mission or the combat, but i *do* remember that I cast the illusion of a fire in the dock-house at one point. Then, if I remember correctly, the guards determined that fire was fake. Which made them also ignore the *real* fire that I started elsewhere, because they believe that was fake as well. Long story short, you can sometimes use your illusions *backwards* to great effect, by getting the enemy to disbelieve reality. </p><p></p><p>Also, on a more "vicious" use of illusions, in a Star Wars d20 game, I played a Force-user with some serious illusion skills that was effectively an illusionist. During one combat which broke out next to a busy intersection in an underground tunnel, with speeder-cars and bikes zooming down this tunnel at high speed, she created an illusion of the ceiling caving in directly over the road. The speeding motorists (just random 1st-level ordinaries) had no prayer of making the saving throw, so they all believed the illusion, even though all of the higher-level enemies could see through it. But those poor motorists believed the ceiling was caving in, so they all started hitting their brakes and swerving off the road and smashing into each other, running over the enemies, etc. It ended up decimating the ranks of our enemies and probably saving the party's collective hide. I mean, sure, dozens of innocent motorists were killed in the process, and there were dark side points awarded, but hey...effective illusion.</p><p></p><p>Oh yeah, in that same campaign, she also perfected a tactic of tossing illusionary thermal-detonators into groups of stormtroopers. Great way to get the enemy to scatter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 1390307, member: 12175"] I played an illusionist/alchemist in a fantasy crime-syndicate game at one point. Our target for a particular mission was to destroy a shipment of cargo coming in at the docks one night. The docks were heavily guarded because the enemy knew that we were likely to attack the shipment. I can't remember all of the details of the mission or the combat, but i *do* remember that I cast the illusion of a fire in the dock-house at one point. Then, if I remember correctly, the guards determined that fire was fake. Which made them also ignore the *real* fire that I started elsewhere, because they believe that was fake as well. Long story short, you can sometimes use your illusions *backwards* to great effect, by getting the enemy to disbelieve reality. Also, on a more "vicious" use of illusions, in a Star Wars d20 game, I played a Force-user with some serious illusion skills that was effectively an illusionist. During one combat which broke out next to a busy intersection in an underground tunnel, with speeder-cars and bikes zooming down this tunnel at high speed, she created an illusion of the ceiling caving in directly over the road. The speeding motorists (just random 1st-level ordinaries) had no prayer of making the saving throw, so they all believed the illusion, even though all of the higher-level enemies could see through it. But those poor motorists believed the ceiling was caving in, so they all started hitting their brakes and swerving off the road and smashing into each other, running over the enemies, etc. It ended up decimating the ranks of our enemies and probably saving the party's collective hide. I mean, sure, dozens of innocent motorists were killed in the process, and there were dark side points awarded, but hey...effective illusion. Oh yeah, in that same campaign, she also perfected a tactic of tossing illusionary thermal-detonators into groups of stormtroopers. Great way to get the enemy to scatter. :-) [/QUOTE]
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