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Tactics of the Illusionist
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<blockquote data-quote="kigmatzomat" data-source="post: 1390620" data-attributes="member: 9254"><p>Great tactics for low level illusions:</p><p></p><p>you (or a sneaky ally) dismount from your horse on the side away from suspected opponents and do something innocuous like take a leak. While obscured by a tree, cast an illusion of yourself walking back and climbing back on the horse. You (or the sneaky ally) are then much less likely to be noticed circling around, especially with decent hide checks.</p><p></p><p>Ghost sound. When sneaking up on a foe that you expect to hear you, cast ghost sound on the *other* side of him. Alternately if there's any reasonable chance of wind add a nice white noise background sound. It won't eliminate your party's noise but it will mask it making it harder to pick out. Should create a circumstance penalty of at least a few points. </p><p></p><p>How many people really test the Wall of Force or a Wall of Stone? They are silent and appear as part of spellcasting, perfect for low level illusions. </p><p></p><p>Incorporeal undead are wonderful illusions. Utterly silent, they phase through solid matter, and 50% of the time even magical weapons don't make solid contact. Fire off a Scare spell the round before and you've even provided the ambience. Regardless, your DM will go cross-eyed at least once figuring out how to work it. Me, I'd flip a coin each time they hit it. Heads they get a disbelief Will save, tails they don't to reflect their incorporeal nature. </p><p></p><p>Mix Dancing Lights with Summoned Lantern Archons. Who can really tell the difference? It might help scare off some critters but will basically act as a mirror image spell for Lantern Archons that doesn't go away when hit. And Will o' the Wisps. And Ghaeles in light-ball form. Since this is a fixed-function illusion it doesn't suffer the "no emulating other illusion spell" restriction. </p><p></p><p>Pay town mages to summon critters for your study. Illusions can emulate very high level summon spells and might provide enough imposing beasts to help out. Fire off a real Summon spell first, even of low level, and the foes will have no reason to disbelieve. (This only works when your DM's opponents are willing to flee. The "always fights to the death to protect it's 8cp treasure" kind of DMs won't respond to this.)</p><p></p><p>Dancing weapons. Minor images are great for appearing to pull out a sword and send it hovering through the air. See the above DM caveat.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1390620, member: 9254"] Great tactics for low level illusions: you (or a sneaky ally) dismount from your horse on the side away from suspected opponents and do something innocuous like take a leak. While obscured by a tree, cast an illusion of yourself walking back and climbing back on the horse. You (or the sneaky ally) are then much less likely to be noticed circling around, especially with decent hide checks. Ghost sound. When sneaking up on a foe that you expect to hear you, cast ghost sound on the *other* side of him. Alternately if there's any reasonable chance of wind add a nice white noise background sound. It won't eliminate your party's noise but it will mask it making it harder to pick out. Should create a circumstance penalty of at least a few points. How many people really test the Wall of Force or a Wall of Stone? They are silent and appear as part of spellcasting, perfect for low level illusions. Incorporeal undead are wonderful illusions. Utterly silent, they phase through solid matter, and 50% of the time even magical weapons don't make solid contact. Fire off a Scare spell the round before and you've even provided the ambience. Regardless, your DM will go cross-eyed at least once figuring out how to work it. Me, I'd flip a coin each time they hit it. Heads they get a disbelief Will save, tails they don't to reflect their incorporeal nature. Mix Dancing Lights with Summoned Lantern Archons. Who can really tell the difference? It might help scare off some critters but will basically act as a mirror image spell for Lantern Archons that doesn't go away when hit. And Will o' the Wisps. And Ghaeles in light-ball form. Since this is a fixed-function illusion it doesn't suffer the "no emulating other illusion spell" restriction. Pay town mages to summon critters for your study. Illusions can emulate very high level summon spells and might provide enough imposing beasts to help out. Fire off a real Summon spell first, even of low level, and the foes will have no reason to disbelieve. (This only works when your DM's opponents are willing to flee. The "always fights to the death to protect it's 8cp treasure" kind of DMs won't respond to this.) Dancing weapons. Minor images are great for appearing to pull out a sword and send it hovering through the air. See the above DM caveat. [/QUOTE]
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