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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5644950" data-attributes="member: 6677983"><p>As hollowleg said, I think the original idea of Taint came from the Rokugan/Oriental Adventures book. There are some other options in that book than what are listed in the UA, if I recall correctly.</p><p></p><p>You can also look at the various Star Wars systems (WEG, Revised, Saga) that model the Dark Side. In Saga dark side Force Points have a stronger effect at lower levels than regular Force Points, but if used in regularity can cause the character to succumb to the dark side and essentially become an NPC.</p><p></p><p>Off of the top of my head, some ideas for a "tainted" PC:</p><p>Bonus to intimidate</p><p>Perhaps higher likelihood for critical hits, or more damaging crits</p><p>Being ignored by other tainted creatures/monsters in a fight</p><p>Bonus to defenses against enemies who are afraid</p><p>Resistance to being charmed/mind effecting spells</p><p>Increasing insanity</p><p>Chance of losing control and going into a violent rage</p><p>Lack of appetite for normal food, requiring eating bizarre/grotesque foods (such as blood)</p><p>Auras of Taint/Evil, for better or for worse in certain circumstances</p><p>Physical deformities/mutations</p><p>Increase of strength and intelligence, with a decrease to wisdom and constitution</p><p>Sickness, often contagious</p><p>Killing something makes it come back as a tainted undead</p><p>Defiling nature, causing mutations or decay</p><p></p><p>That's all I can think of for now, but perhaps I'll add more later.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5644950, member: 6677983"] As hollowleg said, I think the original idea of Taint came from the Rokugan/Oriental Adventures book. There are some other options in that book than what are listed in the UA, if I recall correctly. You can also look at the various Star Wars systems (WEG, Revised, Saga) that model the Dark Side. In Saga dark side Force Points have a stronger effect at lower levels than regular Force Points, but if used in regularity can cause the character to succumb to the dark side and essentially become an NPC. Off of the top of my head, some ideas for a "tainted" PC: Bonus to intimidate Perhaps higher likelihood for critical hits, or more damaging crits Being ignored by other tainted creatures/monsters in a fight Bonus to defenses against enemies who are afraid Resistance to being charmed/mind effecting spells Increasing insanity Chance of losing control and going into a violent rage Lack of appetite for normal food, requiring eating bizarre/grotesque foods (such as blood) Auras of Taint/Evil, for better or for worse in certain circumstances Physical deformities/mutations Increase of strength and intelligence, with a decrease to wisdom and constitution Sickness, often contagious Killing something makes it come back as a tainted undead Defiling nature, causing mutations or decay That's all I can think of for now, but perhaps I'll add more later. [/QUOTE]
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