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Take 20 on Aid Another?
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<blockquote data-quote="Arrowhawk" data-source="post: 5704849" data-attributes="member: 6679551"><p>To be clear, I assume we're talking about a situation where you need two characters to get a <em><strong>combined 40</strong></em> (two 20's) on a skill check. This means you're needing them to both roll a 20 on the <em><strong>same</strong></em> attempt. If so, then you're off the mark on a bunch of things here. If not, then disregard.</p><p></p><p>1) Nobody said anything about DC. The DC doesn't change. Take 400 specifically is in reference to the situation were both people need the same result <strong>at the same moment in time</strong> ...in this case a 20. That happens on a 1/400. Hence the Take 400.</p><p></p><p>2) The Take 20 rule and the Take 10 rule operate under completely different mechanics. The T10 is about the result you get if you can <strong>focus without distraction</strong>. It has nothing to do with the time involved because you only perform the task once.</p><p></p><p>3) The Take 20 rule operates under the assumption you can retry the task as many times as you want. It has nothing to do with focus, but the ability to retry the task with no change to the conditions between each attempt. The T20 rule absolutely requires that you attempt the task 20 times because the time involved is equal to 1 attempt x 20 retries. If a single task takes 1 second...then it takes you 20 seconds to T20. If it takes five minutes, then it takes you 100 minutes to T20.</p><p></p><p>4) T20 absolutely follows the assumption that rolling is taking place. It's just an agreement to fast-forward the time index to the point after you've tried twenty times.</p><p></p><p></p><p>Exactly right. The game provides a shortcut so we don't force you to physically roll. If my math is correct there is a 64% chance of getting one 20 in twenty rolls ( and a 63% of getting two 20's in 400 rolls). So WotC says we'll trade you that 64% and physically rolling twenty times for a guaranteed 20. </p><p></p><p>Is it meant to be real life? No. It's an abstraction for playability. Players pay a little more in probability for a sure thing of not running into the situation where it takes them a lot more than twenty rolls to get one 20, and as Vegepygmy suggests, bores everyone to death. Believe me, Take 400 would be an even better trade off in exchange for two 20's, given a worse case scenario.</p><p></p><p>You wanna go for three 20's at the same time?</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5704849, member: 6679551"] To be clear, I assume we're talking about a situation where you need two characters to get a [I][B]combined 40[/B][/I] (two 20's) on a skill check. This means you're needing them to both roll a 20 on the [I][B]same[/B][/I] attempt. If so, then you're off the mark on a bunch of things here. If not, then disregard. 1) Nobody said anything about DC. The DC doesn't change. Take 400 specifically is in reference to the situation were both people need the same result [B]at the same moment in time[/B] ...in this case a 20. That happens on a 1/400. Hence the Take 400. 2) The Take 20 rule and the Take 10 rule operate under completely different mechanics. The T10 is about the result you get if you can [B]focus without distraction[/B]. It has nothing to do with the time involved because you only perform the task once. 3) The Take 20 rule operates under the assumption you can retry the task as many times as you want. It has nothing to do with focus, but the ability to retry the task with no change to the conditions between each attempt. The T20 rule absolutely requires that you attempt the task 20 times because the time involved is equal to 1 attempt x 20 retries. If a single task takes 1 second...then it takes you 20 seconds to T20. If it takes five minutes, then it takes you 100 minutes to T20. 4) T20 absolutely follows the assumption that rolling is taking place. It's just an agreement to fast-forward the time index to the point after you've tried twenty times. Exactly right. The game provides a shortcut so we don't force you to physically roll. If my math is correct there is a 64% chance of getting one 20 in twenty rolls ( and a 63% of getting two 20's in 400 rolls). So WotC says we'll trade you that 64% and physically rolling twenty times for a guaranteed 20. Is it meant to be real life? No. It's an abstraction for playability. Players pay a little more in probability for a sure thing of not running into the situation where it takes them a lot more than twenty rolls to get one 20, and as Vegepygmy suggests, bores everyone to death. Believe me, Take 400 would be an even better trade off in exchange for two 20's, given a worse case scenario. You wanna go for three 20's at the same time? [/QUOTE]
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