Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Take 20 on disable device for a trap?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6250715" data-attributes="member: 6681948"><p>I generally interpret "Take 20" as "I will try over and over until it works or until I have tried everything I can think of". As Greenfield notes, that means you'll get a 20 sooner or later, and a 1 sooner or later, but if there's no impact on a fail, we'll abstract that to 20 tries, 1 with each roll, over 20x the usual time for a check.</p><p></p><p>So if the player tells me "I'll Take 20 on this Open Locks roll", I'll simply say "eventually it opens" (or "You can't seem to do it") and mark off the time for 20 attempts. But maybe there's a trap here that goes off after 5 rounds. In that case, I'll roll - after five tries, the trap goes off. If the second succeed, the trap will still go off in another three rounds. If he wants to Take 20 to disable a trap, again I start rolling, and keep rolling until either he succeeds, or he sets off the trap. Of course, if his roll is good enough that he can't set off the trap, or poor enough that he can't disarm it, then the result is a foregone conclusion and we can abstract it again with 20x the time expended and the only possible result arising.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6250715, member: 6681948"] I generally interpret "Take 20" as "I will try over and over until it works or until I have tried everything I can think of". As Greenfield notes, that means you'll get a 20 sooner or later, and a 1 sooner or later, but if there's no impact on a fail, we'll abstract that to 20 tries, 1 with each roll, over 20x the usual time for a check. So if the player tells me "I'll Take 20 on this Open Locks roll", I'll simply say "eventually it opens" (or "You can't seem to do it") and mark off the time for 20 attempts. But maybe there's a trap here that goes off after 5 rounds. In that case, I'll roll - after five tries, the trap goes off. If the second succeed, the trap will still go off in another three rounds. If he wants to Take 20 to disable a trap, again I start rolling, and keep rolling until either he succeeds, or he sets off the trap. Of course, if his roll is good enough that he can't set off the trap, or poor enough that he can't disarm it, then the result is a foregone conclusion and we can abstract it again with 20x the time expended and the only possible result arising. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Take 20 on disable device for a trap?
Top