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Take 20 on Open Lock?
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<blockquote data-quote="Christian" data-source="post: 926935" data-attributes="member: 381"><p>(1) Less than 5' per round-the rogue would have to be searching only one space to move that quickly, and a 5' stretch of corridor will have more than one 5'x5' square. (Preview-I see Hyp. beat me to this one. 40' per six minutes-shades of 1st Edition, eh?)</p><p></p><p>(2) Good. That's a perfectly reasonable use of Take 20. Ultimately, either you're good enough to open a given lock or you're not ...</p><p></p><p>(3) They would only 'automatically' find the door/treasure/whatever if they <em>all</em> have a very high Search skill. At third level, an elven Rogue might easily have a +10 Search check-a DC 30 secret door would only be found this way if it happens to be in the elf's part of the room. If the half-orc barbarian happens to get that wall, he's out of luck, even using take 20.</p><p></p><p>(4) I think this is my biggest concern with your post. Wandering encounters in an occupied building are 'old school'? So the modern idea is that every occupant sits in his/her assigned room 24x7, then? Let 'em snicker-but don't let 'em off the hook. If they're invading someone's home, sitting around to recuperate is and ought to be a disastrous strategy. It gives the occupants time to discover the intrusion and prepare a response. And if it's not clear that the intruders exited, they're going to be the subject of some Search checks on the enemies' part ...</p></blockquote><p></p>
[QUOTE="Christian, post: 926935, member: 381"] (1) Less than 5' per round-the rogue would have to be searching only one space to move that quickly, and a 5' stretch of corridor will have more than one 5'x5' square. (Preview-I see Hyp. beat me to this one. 40' per six minutes-shades of 1st Edition, eh?) (2) Good. That's a perfectly reasonable use of Take 20. Ultimately, either you're good enough to open a given lock or you're not ... (3) They would only 'automatically' find the door/treasure/whatever if they [i]all[/i] have a very high Search skill. At third level, an elven Rogue might easily have a +10 Search check-a DC 30 secret door would only be found this way if it happens to be in the elf's part of the room. If the half-orc barbarian happens to get that wall, he's out of luck, even using take 20. (4) I think this is my biggest concern with your post. Wandering encounters in an occupied building are 'old school'? So the modern idea is that every occupant sits in his/her assigned room 24x7, then? Let 'em snicker-but don't let 'em off the hook. If they're invading someone's home, sitting around to recuperate is and ought to be a disastrous strategy. It gives the occupants time to discover the intrusion and prepare a response. And if it's not clear that the intruders exited, they're going to be the subject of some Search checks on the enemies' part ... [/QUOTE]
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Take 20 on Open Lock?
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