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<blockquote data-quote="tetrasodium" data-source="post: 8996177" data-attributes="member: 93670"><p>The 5e dmg has a lot of awful & unforgivable sins made against GMs. I think one of the top ones on my list of inexcusable hurdles flung at GMs is the table on page 38. </p><p></p><p>Firstly it is a table of what should be player facing in the PHB where the GM could say "make characters using the [low magic campaign | standard campaign | high magic campaign] rules". That's a pretty unforgivable sin because it's a thing the GM should be able to choose from & easily have their players use it just by pointing at "step X option Y" of the character creation rules or similar.</p><p></p><p>Secondly is a problem that entirely devalues the entire table to the point of being a waste of ink at best. Rather than actually providing rules that would result in characters being built to different baselines of power that would provide room in the monster & equipment math for those different campaigns it literally states that a character being made 1st-4th <strong>in a <em>low</em> magic campaign </strong>should have [ispoiler]"Normal starting equipment"[/ispoiler] then <strong>in a <em>standard</em> campaign </strong>should have [ispoiler]N"ormal starting equipment"[/ispoiler] followed by <strong>in a <em>high</em> magic campaign </strong>should have [ispoiler]"Normal starting equipment"[/ispoiler]. No that's not a typo or a copy/paste error on my part... It really does say in the wrong book that all of those character power level impacting campaign choices should have those quoted starting equipment allotments with no mention of point buy/starting array/hit point/etc expectations. </p><p></p><p>If it got better with the tier2/3/4sections it might at least have <em>some</em> value, but instead those suggest magic item allotments for a <em>low</em> magic campaign that is far beyond what the system math expects & then simply rips the dial off to continue turning beyond that starting point of 11 on a dial that didn't even go to ten when it adds more & more magic items to PCs in standard & high magic campaigns.</p><p></p><p>edit: I worry about the lore section being an excuse to dump a setting guide for FR & GH into the DMG just to put one in print. Crawford mentioned a couple cities & names in the interview but none of them were from Eberron Athas or Ravenloft. Coincidentally that's pretty much the ratio for 5e's namedropping in non-setting books for all of 5e</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8996177, member: 93670"] The 5e dmg has a lot of awful & unforgivable sins made against GMs. I think one of the top ones on my list of inexcusable hurdles flung at GMs is the table on page 38. Firstly it is a table of what should be player facing in the PHB where the GM could say "make characters using the [low magic campaign | standard campaign | high magic campaign] rules". That's a pretty unforgivable sin because it's a thing the GM should be able to choose from & easily have their players use it just by pointing at "step X option Y" of the character creation rules or similar. Secondly is a problem that entirely devalues the entire table to the point of being a waste of ink at best. Rather than actually providing rules that would result in characters being built to different baselines of power that would provide room in the monster & equipment math for those different campaigns it literally states that a character being made 1st-4th [B]in a [I]low[/I] magic campaign [/B]should have [ispoiler]"Normal starting equipment"[/ispoiler] then [B]in a [I]standard[/I] campaign [/B]should have [ispoiler]N"ormal starting equipment"[/ispoiler] followed by [B]in a [I]high[/I] magic campaign [/B]should have [ispoiler]"Normal starting equipment"[/ispoiler]. No that's not a typo or a copy/paste error on my part... It really does say in the wrong book that all of those character power level impacting campaign choices should have those quoted starting equipment allotments with no mention of point buy/starting array/hit point/etc expectations. If it got better with the tier2/3/4sections it might at least have [I]some[/I] value, but instead those suggest magic item allotments for a [I]low[/I] magic campaign that is far beyond what the system math expects & then simply rips the dial off to continue turning beyond that starting point of 11 on a dial that didn't even go to ten when it adds more & more magic items to PCs in standard & high magic campaigns. edit: I worry about the lore section being an excuse to dump a setting guide for FR & GH into the DMG just to put one in print. Crawford mentioned a couple cities & names in the interview but none of them were from Eberron Athas or Ravenloft. Coincidentally that's pretty much the ratio for 5e's namedropping in non-setting books for all of 5e [/QUOTE]
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