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<blockquote data-quote="OldSchoolGamerGirl" data-source="post: 8996437" data-attributes="member: 7041190"><p>strixhaven has rules I use alot, not just for social...</p><p></p><p>You can become friends or more with NPCs and those NPCs have little things that being friends with them give you. You can also have rivals that while they do not wish you dead, having them as enemies also modifies what you can do</p><p></p><p>it also allows you to have research done on a thing, and then later in the adventure when you face the thign you get bonuses.</p><p></p><p>everything no... but some things. I want to be able to run or play in a D&D campaign where 1/3+ of the sessions are social things that matter and changes the world.</p><p></p><p>again expanding on the strixhaven stuff mixed with some 4e skill challenges mixed with the new social rules from the playtest. Some non magic ways to charm and suggest would be great too.</p><p></p><p>next time they publish a heist adventure like they just did, I want to make a leverage team in D&D</p></blockquote><p></p>
[QUOTE="OldSchoolGamerGirl, post: 8996437, member: 7041190"] strixhaven has rules I use alot, not just for social... You can become friends or more with NPCs and those NPCs have little things that being friends with them give you. You can also have rivals that while they do not wish you dead, having them as enemies also modifies what you can do it also allows you to have research done on a thing, and then later in the adventure when you face the thign you get bonuses. everything no... but some things. I want to be able to run or play in a D&D campaign where 1/3+ of the sessions are social things that matter and changes the world. again expanding on the strixhaven stuff mixed with some 4e skill challenges mixed with the new social rules from the playtest. Some non magic ways to charm and suggest would be great too. next time they publish a heist adventure like they just did, I want to make a leverage team in D&D [/QUOTE]
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