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Take A Closer Look At The 2024 Dungeon Master’s Guide
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<blockquote data-quote="Clint_L" data-source="post: 8997131" data-attributes="member: 7035894"><p>I have not had any trouble understanding their intent. I have found them to be very clear from the beginning. This is not a new edition in the sense that the word "edition" is normally used in D&D (i.e. a new chassis for the game). It is 5e with minor corrections and changes - slightly evolved, but not in any way that makes it hard to keep using the stuff that you've purchased since 2014.</p><p></p><p>This is consistent with what we've seen of it so far. <em>Monsters of the Multiverse</em> is a bit different from <em>Volo's/Mordenkainen's</em>, but not in any way that makes it difficult to swap in or out. The test stuff has mostly been small potatoes. This doesn't compare to any of the old edition changes; even 2e pretty radically changed the class structures, for example (even eliminating some).</p><p></p><p>It's also a very logical strategy - build on your most successful version of the game instead of replacing it.</p><p></p><p>I think most of the confusion comes from folks insisting that this cannot be anything other than a new edition like we've seen before, and refusing to accept WotC's core premise. Or cynical ploys, like Kobold Press's blatant attempt to position themselves as the true guardians of 5e.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8997131, member: 7035894"] I have not had any trouble understanding their intent. I have found them to be very clear from the beginning. This is not a new edition in the sense that the word "edition" is normally used in D&D (i.e. a new chassis for the game). It is 5e with minor corrections and changes - slightly evolved, but not in any way that makes it hard to keep using the stuff that you've purchased since 2014. This is consistent with what we've seen of it so far. [I]Monsters of the Multiverse[/I] is a bit different from [I]Volo's/Mordenkainen's[/I], but not in any way that makes it difficult to swap in or out. The test stuff has mostly been small potatoes. This doesn't compare to any of the old edition changes; even 2e pretty radically changed the class structures, for example (even eliminating some). It's also a very logical strategy - build on your most successful version of the game instead of replacing it. I think most of the confusion comes from folks insisting that this cannot be anything other than a new edition like we've seen before, and refusing to accept WotC's core premise. Or cynical ploys, like Kobold Press's blatant attempt to position themselves as the true guardians of 5e. [/QUOTE]
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