Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Take A Closer Look At The 2024 Dungeon Master’s Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8998129" data-attributes="member: 5889"><p>The issue of course is that backwards compatibility has never been defined, so there are several reasonable interpretations of it.</p><p></p><p>The simplest version is that the words used in the old stuff still mean the same thing. If something tells me to take an action.....actions haven't changed. A saving throw hasn't changed etc. If a spell has the same name as an old spell, it does the same thing. If a 2024 class wants to use a new mechanic they can, but it needs a new word. You can't take an old mechanic and mean something different with it.</p><p></p><p>The more restrictive version is a notion of "equivalency", the idea that old and new stuff can not only be used at the same table from a mechanics standpoint, but there is an expectation they will play in a similar way with a similar power level. Ie a 2014 fighter and a 2024 fighter at the same table should both feel like they are reasonably contributing to "fighter stuff" in roughly equal ways. Not exactly equal of course, but neither player feels their version "sucks".</p><p></p><p>The first version is honestly pretty open. As long as your willing to create new terms you can generate whatever new mechanics you want. However, I think a lot of people ascribe to version 2, which is where a lot of the argument about the new druid is coming from (the new moon druid is clearly inferior in terms of combat strength to the old one.....and so is that actually "backwards compatible"? The answer lies in which definition you use.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8998129, member: 5889"] The issue of course is that backwards compatibility has never been defined, so there are several reasonable interpretations of it. The simplest version is that the words used in the old stuff still mean the same thing. If something tells me to take an action.....actions haven't changed. A saving throw hasn't changed etc. If a spell has the same name as an old spell, it does the same thing. If a 2024 class wants to use a new mechanic they can, but it needs a new word. You can't take an old mechanic and mean something different with it. The more restrictive version is a notion of "equivalency", the idea that old and new stuff can not only be used at the same table from a mechanics standpoint, but there is an expectation they will play in a similar way with a similar power level. Ie a 2014 fighter and a 2024 fighter at the same table should both feel like they are reasonably contributing to "fighter stuff" in roughly equal ways. Not exactly equal of course, but neither player feels their version "sucks". The first version is honestly pretty open. As long as your willing to create new terms you can generate whatever new mechanics you want. However, I think a lot of people ascribe to version 2, which is where a lot of the argument about the new druid is coming from (the new moon druid is clearly inferior in terms of combat strength to the old one.....and so is that actually "backwards compatible"? The answer lies in which definition you use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Take A Closer Look At The 2024 Dungeon Master’s Guide
Top