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<blockquote data-quote="tetrasodium" data-source="post: 8998300" data-attributes="member: 93670"><p>It's a section of advice targeted at an audience other than the one that needs to be the one getting the information in order to meet any useful goal. The PHB & DMG are written for the same game but need to have information that targets the side of a gm screen that most effectively supports the game. Pert of that involves putting information in the book that needs it. Unfortunately this is a case where the GM starts out fighting uphill & against the current because of how the PHB so deeply pushes "you be you <em>[don't worry about the unmentioned GM & rest of table]</em>" to players.</p><p></p><p> In this case the TCoE session zero section is targeted at some vanishingly small segment of the community made up of players who really want to have a session zero but can't because the GM doesn't believe it's a thing if wotc didn't publish it. That crumb of a slice of a slice is probably not large enough to justify having nearly three full pages devoted to it making it a pretty big failure to support players who don't know what it is. The whole quest in 5e's design was simplicity at all costs no matter the cost, supposedly to make it easy for new players... A session zero section that dumps the entire task of getting the bulk of the table up to speed on what is assumed by the text to be the freshest & noobiest of newbie DMs who don't even know what a session zero is fails once more in a category that results in actively making things needlessly difficult for the only remaining person at the table not directly failed by the first failure.</p><p></p><p>Session zero advice needs to be in the <strong>P</strong>HB not <strong>D</strong>MG & written towards getting the players ready to constructively participate in session zero rather than writing it to dump the task of doing that on a DM who doesn't even know what a session zero is. The GM facing section in the DMG need not even exist simply because there should be general sections about the very ongoing GM side collaboration things like working with players on X.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8998300, member: 93670"] It's a section of advice targeted at an audience other than the one that needs to be the one getting the information in order to meet any useful goal. The PHB & DMG are written for the same game but need to have information that targets the side of a gm screen that most effectively supports the game. Pert of that involves putting information in the book that needs it. Unfortunately this is a case where the GM starts out fighting uphill & against the current because of how the PHB so deeply pushes "you be you [I][don't worry about the unmentioned GM & rest of table][/I]" to players. In this case the TCoE session zero section is targeted at some vanishingly small segment of the community made up of players who really want to have a session zero but can't because the GM doesn't believe it's a thing if wotc didn't publish it. That crumb of a slice of a slice is probably not large enough to justify having nearly three full pages devoted to it making it a pretty big failure to support players who don't know what it is. The whole quest in 5e's design was simplicity at all costs no matter the cost, supposedly to make it easy for new players... A session zero section that dumps the entire task of getting the bulk of the table up to speed on what is assumed by the text to be the freshest & noobiest of newbie DMs who don't even know what a session zero is fails once more in a category that results in actively making things needlessly difficult for the only remaining person at the table not directly failed by the first failure. Session zero advice needs to be in the [B]P[/B]HB not [B]D[/B]MG & written towards getting the players ready to constructively participate in session zero rather than writing it to dump the task of doing that on a DM who doesn't even know what a session zero is. The GM facing section in the DMG need not even exist simply because there should be general sections about the very ongoing GM side collaboration things like working with players on X. [/QUOTE]
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