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<blockquote data-quote="Maialideth" data-source="post: 8998365" data-attributes="member: 6795301"><p>I agree, especially about the flexibility. When I use skill challenges, I make sure to have a few examples of things the players can do that are relevant to the situation, but also just go with the "yes and" approach. The rule of cool is the main ingredient to a great skill challenge in my opinion. I let the players know that we are doing a skill challenge, and I also started letting them know what style and mood I have in mind for it. Like running a challenge where they are trapped in a house with an army of badguys outside, and I compare it to a western movie like Young Guns, so the players know what cinematic approach fits the theme of the situation. Then I let the players come up with ideas and just say "yes and" followed by a skill roll.</p><p>I've run skill challenges like the above situation, one where the players had to lure an astral dreadnought to the githyanki city (through a modron march and an astral ship graveyard) and a simple chase through the city, and they worked by being flexible and saying yes to crazy ideas.</p><p>It might be difficult to include in a basic DMG, but I think it can be done. A bit like the simple and complex traps in Xanathar's.</p></blockquote><p></p>
[QUOTE="Maialideth, post: 8998365, member: 6795301"] I agree, especially about the flexibility. When I use skill challenges, I make sure to have a few examples of things the players can do that are relevant to the situation, but also just go with the "yes and" approach. The rule of cool is the main ingredient to a great skill challenge in my opinion. I let the players know that we are doing a skill challenge, and I also started letting them know what style and mood I have in mind for it. Like running a challenge where they are trapped in a house with an army of badguys outside, and I compare it to a western movie like Young Guns, so the players know what cinematic approach fits the theme of the situation. Then I let the players come up with ideas and just say "yes and" followed by a skill roll. I've run skill challenges like the above situation, one where the players had to lure an astral dreadnought to the githyanki city (through a modron march and an astral ship graveyard) and a simple chase through the city, and they worked by being flexible and saying yes to crazy ideas. It might be difficult to include in a basic DMG, but I think it can be done. A bit like the simple and complex traps in Xanathar's. [/QUOTE]
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