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<blockquote data-quote="tetrasodium" data-source="post: 8998960" data-attributes="member: 93670"><p>Back up. Look at the TCoE session zero & associated <a href="https://twitter.com/JM13136849/status/1649635375730622464/photo/1" target="_blank">text</a> that you along with@MonsterEnvy seem to be defending. Read through it & tell me what level of GM that you feel it's written for. In my reading it comes off as aimed squarely at a GM who is as new & inexperienced as a GM could possibly be rather than one who is experienced enough to know how to <em>teach</em> their players to engage with or have the experience to know how to teach their players what level of reach in some of the topics it covers is reasonable. Even if you feel that it's written towards a more experienced GM who somehow has no idea what this new fangled hickman revolution era "Session Zero" is.... what kind of hole were they living in?</p><p></p><p>Why exactly is it so abhorrent that there should be a player facing equivalent that helps new or experienced GMs get players involved without needing to make them <em>personally</em> teach their players individually or as a group the basics of how to session zero? are players being given an equal or even reasonable share of the work put on the GM by the session zero text? If so can you enumerate exactly what responsibilities they are given that the GM won't need to convince them of Do you feel that the respect the gm & "allow" the GM is a lacking extensive or excessive level of responsibility?</p><p></p><p></p><p>Not at all, that's an extremely hostile way of framing perfectly reasonable problems like:</p><ul> <li data-xf-list-type="ul"> "Bob the playerdoesn't know what to do".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB. </li> <li data-xf-list-type="ul"> "Bob the player doesn't understand how to work with players on this because the text tells him to decide for himself & there are no longer any mechanical pressures that might push him towards very quickly absorbing the kinds of things he should have raised a few sessions back".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB.</li> <li data-xf-list-type="ul"> "There are lots of people like Bob the player & the player facing text does a god awful job of assisting them without needlessly dumping it on the GM".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB.</li> <li data-xf-list-type="ul">"Bob the player has a bit of social anxiety and is worried about speaking up/session zero spotlight/whatever".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8998960, member: 93670"] Back up. Look at the TCoE session zero & associated [URL='https://twitter.com/JM13136849/status/1649635375730622464/photo/1']text[/URL] that you along with@MonsterEnvy seem to be defending. Read through it & tell me what level of GM that you feel it's written for. In my reading it comes off as aimed squarely at a GM who is as new & inexperienced as a GM could possibly be rather than one who is experienced enough to know how to [I]teach[/I] their players to engage with or have the experience to know how to teach their players what level of reach in some of the topics it covers is reasonable. Even if you feel that it's written towards a more experienced GM who somehow has no idea what this new fangled hickman revolution era "Session Zero" is.... what kind of hole were they living in? Why exactly is it so abhorrent that there should be a player facing equivalent that helps new or experienced GMs get players involved without needing to make them [I]personally[/I] teach their players individually or as a group the basics of how to session zero? are players being given an equal or even reasonable share of the work put on the GM by the session zero text? If so can you enumerate exactly what responsibilities they are given that the GM won't need to convince them of Do you feel that the respect the gm & "allow" the GM is a lacking extensive or excessive level of responsibility? Not at all, that's an extremely hostile way of framing perfectly reasonable problems like: [LIST] [*] "Bob the playerdoesn't know what to do".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB. [*] "Bob the player doesn't understand how to work with players on this because the text tells him to decide for himself & there are no longer any mechanical pressures that might push him towards very quickly absorbing the kinds of things he should have raised a few sessions back".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB. [*] "There are lots of people like Bob the player & the player facing text does a god awful job of assisting them without needlessly dumping it on the GM".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB. [*]"Bob the player has a bit of social anxiety and is worried about speaking up/session zero spotlight/whatever".. so there should be text aimed at helping bob instead of dumping it on the GM to fight the PHB. [/LIST] [/QUOTE]
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