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<blockquote data-quote="Chaosmancer" data-source="post: 8999388" data-attributes="member: 6801228"><p>I actually think I know where he is coming from with this issue of "if you didn't address it in session 0". There are many times that things like running a game for an old-style ranger who has undead as a favored enemy and forest as a favored terrain.... in a game focused on killing Giants in the Desert, has been rebutted with "if that was the case, why didn't you talk to the player in Session 0?" Or things like Tieflings being so reviled that they are hunted and hanged by the local villagers. Which again brings the response "if this was the case, why didn't you talk to the player during session 0" </p><p></p><p>And really, those are the only times that phrasing comes up, when the players are blind-sided by some alteration or decision the DM makes that directly conflicts with the character they made. But the problem with the conclusion that this is solely the fault of the PHB not making players want to collaborate, is that if you have someone who actually does come to the table with a fully-formed character at session 0.... then you still need to talk to them. And in fact, you immediately KNOW what the problems are. They aren't getting lost in the chaotic shuffle of the discussion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8999388, member: 6801228"] I actually think I know where he is coming from with this issue of "if you didn't address it in session 0". There are many times that things like running a game for an old-style ranger who has undead as a favored enemy and forest as a favored terrain.... in a game focused on killing Giants in the Desert, has been rebutted with "if that was the case, why didn't you talk to the player in Session 0?" Or things like Tieflings being so reviled that they are hunted and hanged by the local villagers. Which again brings the response "if this was the case, why didn't you talk to the player during session 0" And really, those are the only times that phrasing comes up, when the players are blind-sided by some alteration or decision the DM makes that directly conflicts with the character they made. But the problem with the conclusion that this is solely the fault of the PHB not making players want to collaborate, is that if you have someone who actually does come to the table with a fully-formed character at session 0.... then you still need to talk to them. And in fact, you immediately KNOW what the problems are. They aren't getting lost in the chaotic shuffle of the discussion. [/QUOTE]
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