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General Tabletop Discussion
*Pathfinder & Starfinder
Take a feat get armor prof... no drawbacks?
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<blockquote data-quote="Aservan" data-source="post: 4253763" data-attributes="member: 63340"><p>The chain goes like this</p><p></p><p>Cloth (everybody starts with this one)</p><p> |</p><p>Leather (everybody except Wizard)</p><p> |</p><p>Chainmail (Cleric, Fighter, Paladin, Warlord start with)</p><p> |</p><p>Scale (Fighter & Paladin only)</p><p> |</p><p>Plate (Paladin Only)</p><p></p><p>Hide is not in the chain but branches off of Leather. Only Fighters, Paladins and Rangers have hide proficiency to start.</p><p></p><p>So if you want to climb the armor chain you can skip hide which means a wizard can have plate for 4 feats. Much of the time she would be better off starting at leather. Both for the hot chick in leather fantasy and because then she can add her Int to AC.</p><p></p><p>At higher levels it gets murkier. Armor can be be built of enchanted materials that alter the math somewhat. Each level of better material in light armor only yields a one point advantage. Each material level of a Heavy armor is worth a three point advantage. So Godplate is worth a base +13 to AC with a minimum +6 magic bonus for a total of +19 to AC. There are advantages at high levels for being able to wear heavy armor. Characters without a huge Dex or Int certainly benefit from better armor.</p><p></p><p>Interestingly bang for buck scale is the best heavy armor in the game. It has no armor check penalty and with Armor Specialization Scale you can loose the movement penalty as well. It never lags more then 1 point behind plate either.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4253763, member: 63340"] The chain goes like this Cloth (everybody starts with this one) | Leather (everybody except Wizard) | Chainmail (Cleric, Fighter, Paladin, Warlord start with) | Scale (Fighter & Paladin only) | Plate (Paladin Only) Hide is not in the chain but branches off of Leather. Only Fighters, Paladins and Rangers have hide proficiency to start. So if you want to climb the armor chain you can skip hide which means a wizard can have plate for 4 feats. Much of the time she would be better off starting at leather. Both for the hot chick in leather fantasy and because then she can add her Int to AC. At higher levels it gets murkier. Armor can be be built of enchanted materials that alter the math somewhat. Each level of better material in light armor only yields a one point advantage. Each material level of a Heavy armor is worth a three point advantage. So Godplate is worth a base +13 to AC with a minimum +6 magic bonus for a total of +19 to AC. There are advantages at high levels for being able to wear heavy armor. Characters without a huge Dex or Int certainly benefit from better armor. Interestingly bang for buck scale is the best heavy armor in the game. It has no armor check penalty and with Armor Specialization Scale you can loose the movement penalty as well. It never lags more then 1 point behind plate either. [/QUOTE]
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Community
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Take a feat get armor prof... no drawbacks?
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