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Take A Look At Pathfinder 2's Revamped Magic System!
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<blockquote data-quote="Wrathamon" data-source="post: 7742981" data-attributes="member: 7989"><p>I would love to see more comments like this from the designers. I love seeing how you are influenced. </p><p></p><p>My feeling is ... </p><p></p><p>If for some reason the designers decided to use the advantage system for PF2 (I would be fine, as long as it felt like it would be good for your game). I feel the playtest public messagewould be something like "in this product we made" we had a mechanic where you rolled 2 d20s and picked the best one, or during early playtests 5 years ago we had an edge system where you rolled 2 d20s instead of +2 to hit when flanking and we're going to bring that to PA2... and then people would ask "uh that sounds like 5e advantage" and the response would be something like I've never played 5e. <-- I can't possible believe that someone did not read the competitors PHB and play at least once to see what the industry leader is doing next. </p><p></p><p>What I would like to see more of is ... players seem to love rolling more d20s in 5e, so we decided to try it out in our playtest to see if pathfinder fans love it. If not, we won't use it! or here is our take on a similar system to see if fans have an interest in something like this. Here are the differences. ... and then ask the fans. I dont know maybe I want more transparency? </p><p></p><p>I also want the designers to do what is best for their vision of the game and ultimately what their fans will enjoy.</p><p></p><p> Like I said it's the business/pr/marketing speak that is coming out ... and yes some of the things others have posted above. It's not the actually design. I think the shield idea is pretty cool. I like less complexity than I have been seeing, but they're not bad ideas. </p><p></p><p>I just get irked by marketing speak to make certain ideas seem as original thought, opposed to inspired or evolutionary. I love seeing innovations, evolutions and even homages in new products. Keep up the good work.</p><p></p><p>I'll try not to read too much into the "hype wording" and just look at the mechanics that are being presented.</p><p></p><p>Again, I thank you for your time and I apologize if anything I said was too harsh. I normally don't post negative opinions like this ... It's not easy making a game and I respect all designers, writers and artists who put their work out their to be judged. </p><p></p><p>You rolled a natural 20 on your community management skill check</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wrathamon, post: 7742981, member: 7989"] I would love to see more comments like this from the designers. I love seeing how you are influenced. My feeling is ... If for some reason the designers decided to use the advantage system for PF2 (I would be fine, as long as it felt like it would be good for your game). I feel the playtest public messagewould be something like "in this product we made" we had a mechanic where you rolled 2 d20s and picked the best one, or during early playtests 5 years ago we had an edge system where you rolled 2 d20s instead of +2 to hit when flanking and we're going to bring that to PA2... and then people would ask "uh that sounds like 5e advantage" and the response would be something like I've never played 5e. <-- I can't possible believe that someone did not read the competitors PHB and play at least once to see what the industry leader is doing next. What I would like to see more of is ... players seem to love rolling more d20s in 5e, so we decided to try it out in our playtest to see if pathfinder fans love it. If not, we won't use it! or here is our take on a similar system to see if fans have an interest in something like this. Here are the differences. ... and then ask the fans. I dont know maybe I want more transparency? I also want the designers to do what is best for their vision of the game and ultimately what their fans will enjoy. Like I said it's the business/pr/marketing speak that is coming out ... and yes some of the things others have posted above. It's not the actually design. I think the shield idea is pretty cool. I like less complexity than I have been seeing, but they're not bad ideas. I just get irked by marketing speak to make certain ideas seem as original thought, opposed to inspired or evolutionary. I love seeing innovations, evolutions and even homages in new products. Keep up the good work. I'll try not to read too much into the "hype wording" and just look at the mechanics that are being presented. Again, I thank you for your time and I apologize if anything I said was too harsh. I normally don't post negative opinions like this ... It's not easy making a game and I respect all designers, writers and artists who put their work out their to be judged. You rolled a natural 20 on your community management skill check :) [/QUOTE]
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Take A Look At Pathfinder 2's Revamped Magic System!
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