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Take A Look At Pathfinder 2's Revamped Magic System!
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<blockquote data-quote="Arakasius" data-source="post: 7742995" data-attributes="member: 6944960"><p>They do like rolling dice, in fact their new method for scaling magic weapons is very much like that. +1 weapon being roll an extra damage dice for the damage bonus instead of +1 static. I don’t think they’re willing to go as far as advantage. Advantage suits 5e fine, but PF does want more skilled players (or higher level ones) to have advantages. Thus bounded accuracy is not something they are going for and neither is advantage. There is still going to be static bonuses, they just won’t be as big as they were in PF1 or with as big a number spread.</p><p></p><p>I think they’ve been pretty transparent on the boards, but they’re in a tough spot. They are still working on the play test documents so they can hardly respond at the pace the Paizo forums demand it. They’ve done a good job in firefighting rabid posters there but it’s hard when they can only release the information in dribbles. Maybe it would have been better if they just had done the splurge and then nothing til the play test came out, but that wouldn’t be fun for us and would likely cost them money.</p><p></p><p>To Mark and Stephen I’ve liked pretty much all the changes you all have proposed, even resonance. (In fact I like that better than some other things) I do have a concern with feat overload and keeping track of what different levels of proficiency does but the overall mechanics of the game proposed so far (specifically actions, spells and magic items) I’m a big fan of.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7742995, member: 6944960"] They do like rolling dice, in fact their new method for scaling magic weapons is very much like that. +1 weapon being roll an extra damage dice for the damage bonus instead of +1 static. I don’t think they’re willing to go as far as advantage. Advantage suits 5e fine, but PF does want more skilled players (or higher level ones) to have advantages. Thus bounded accuracy is not something they are going for and neither is advantage. There is still going to be static bonuses, they just won’t be as big as they were in PF1 or with as big a number spread. I think they’ve been pretty transparent on the boards, but they’re in a tough spot. They are still working on the play test documents so they can hardly respond at the pace the Paizo forums demand it. They’ve done a good job in firefighting rabid posters there but it’s hard when they can only release the information in dribbles. Maybe it would have been better if they just had done the splurge and then nothing til the play test came out, but that wouldn’t be fun for us and would likely cost them money. To Mark and Stephen I’ve liked pretty much all the changes you all have proposed, even resonance. (In fact I like that better than some other things) I do have a concern with feat overload and keeping track of what different levels of proficiency does but the overall mechanics of the game proposed so far (specifically actions, spells and magic items) I’m a big fan of. [/QUOTE]
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Take A Look At Pathfinder 2's Revamped Magic System!
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