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Take A Look At Pathfinder 2's Revamped Magic System!
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<blockquote data-quote="Arakasius" data-source="post: 7743053" data-attributes="member: 6944960"><p>Yaerel in PF1 at high levels martials get four attacks to full casters two. Or at medium high levels three to casters one. So one action for attacks in that light is pretty much the same. However I wouldn’t worry about exponential martials that much here. There are a few things released so far that doesn’t leave it clear to closing the gap from PF1.</p><p></p><p>1. Casters can cast two spells in a turn if one of them was just a verbal, something they’ve never been able to do before.</p><p>2. While everyone does start out with the ability to do three attacks at level one there is a couple things here which actually seems to favor full casters compared to PF1.</p><p>2a. Many of the previewed feats like power attack add an additional action to the attack.</p><p>2b. The spread between casters and martials for attack bonus is much tighter. This makes something like a Magus available to play right from the core rule book. Similarly gish sorcerers and wizards should be much more possible due to having better attack bonuses.</p><p></p><p>Now in regards to martials competing the magic item boost does help because now they can do lightning bolt like damage on each swing. Similarly since sneak attack doubles on criticals and martials will have a much higher chance to crit and roll double damage should give them a spikeyness that they currently lack. </p><p></p><p>Whether that combined with legendary martial feats actually closes the gap with high level casters is yet to be seen. But posts by Paizo devs have shown they’re aware of it and I presume the gap will be much smaller than in PF1. We already know the skill gap will be much closer, allowing a fighter to do a skill check at high levels similar to the deficit they did at low levels. So that’s a definite boon for outside of combat, just need to see how it balances inside of combat. Right now we’re seeing boosts for both sides of the equation. Although it does seem casters are going to lose a bit on the save or die spells but gain on the martial side of battle. So perhaps legendary martial feats can compete with spells in that world. I hope so. </p><p></p><p>The skill system to me has some really strong things so far (spread between classes, spread between trained/untrained) as well as some things I’m concerned about (having to recall which skills and level of skills do each thing. It’s already hard enough to remember what skills do what) That’s why I’m really looking forward to the skills blog and getting more info on it. Like will higher level just expose one thing in the feat you took to unlock it, or will it unlock a variety of things and this we need to know what four levels of proficiency for each skill does.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7743053, member: 6944960"] Yaerel in PF1 at high levels martials get four attacks to full casters two. Or at medium high levels three to casters one. So one action for attacks in that light is pretty much the same. However I wouldn’t worry about exponential martials that much here. There are a few things released so far that doesn’t leave it clear to closing the gap from PF1. 1. Casters can cast two spells in a turn if one of them was just a verbal, something they’ve never been able to do before. 2. While everyone does start out with the ability to do three attacks at level one there is a couple things here which actually seems to favor full casters compared to PF1. 2a. Many of the previewed feats like power attack add an additional action to the attack. 2b. The spread between casters and martials for attack bonus is much tighter. This makes something like a Magus available to play right from the core rule book. Similarly gish sorcerers and wizards should be much more possible due to having better attack bonuses. Now in regards to martials competing the magic item boost does help because now they can do lightning bolt like damage on each swing. Similarly since sneak attack doubles on criticals and martials will have a much higher chance to crit and roll double damage should give them a spikeyness that they currently lack. Whether that combined with legendary martial feats actually closes the gap with high level casters is yet to be seen. But posts by Paizo devs have shown they’re aware of it and I presume the gap will be much smaller than in PF1. We already know the skill gap will be much closer, allowing a fighter to do a skill check at high levels similar to the deficit they did at low levels. So that’s a definite boon for outside of combat, just need to see how it balances inside of combat. Right now we’re seeing boosts for both sides of the equation. Although it does seem casters are going to lose a bit on the save or die spells but gain on the martial side of battle. So perhaps legendary martial feats can compete with spells in that world. I hope so. The skill system to me has some really strong things so far (spread between classes, spread between trained/untrained) as well as some things I’m concerned about (having to recall which skills and level of skills do each thing. It’s already hard enough to remember what skills do what) That’s why I’m really looking forward to the skills blog and getting more info on it. Like will higher level just expose one thing in the feat you took to unlock it, or will it unlock a variety of things and this we need to know what four levels of proficiency for each skill does. [/QUOTE]
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