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<blockquote data-quote="Remathilis" data-source="post: 7666397" data-attributes="member: 7635"><p>I agree. </p><p></p><p>The problem with the original summoner was that it was the perfect storm of problems:</p><p></p><p>1.) It basically have a restrained form of the monster-building rules built into the class. This gave a creative summoner unlimited freedom to build his pet with, which was both daunting (there was so much math to keep straight) and exploitable (even relatively sane eidolons were beasts, abusing the system was nightmarish). </p><p>2.) The summoner's spells are deceptive in power: they look like they should be on par with bards (0-6 casters, limited spells known, no flashing attack magic) but they got some of best spells in the game, often at a discount. Using the summon eidolon spell gave you access to your Summon Monster SLA's which were always equal to max level casters (without the penalty of spell slots) allowing you both your tricked out eidolon and a elder earth elemental or three. Tack on Mage Armor (free +4 armor!), haste (as a 2nd level spell, no less!) and you get a one-man army if you want it. </p><p></p><p>The PFU one sounds like the spell list is going to be a bit more sane (no dominate monster as a 6th level spell anymore!) and that eidolons need to adhere to one of the types of outsiders (angel, archon, azata, devil, demon, daemon, etc) or other type of monster (elemental, fey, undead) rather than picking and choosing whatever limbs, powers, and abilities you want/can afford. </p><p></p><p>Its a much needed nerf, and one a few (like my friend) think is going to be very popular in non PFS games.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7666397, member: 7635"] I agree. The problem with the original summoner was that it was the perfect storm of problems: 1.) It basically have a restrained form of the monster-building rules built into the class. This gave a creative summoner unlimited freedom to build his pet with, which was both daunting (there was so much math to keep straight) and exploitable (even relatively sane eidolons were beasts, abusing the system was nightmarish). 2.) The summoner's spells are deceptive in power: they look like they should be on par with bards (0-6 casters, limited spells known, no flashing attack magic) but they got some of best spells in the game, often at a discount. Using the summon eidolon spell gave you access to your Summon Monster SLA's which were always equal to max level casters (without the penalty of spell slots) allowing you both your tricked out eidolon and a elder earth elemental or three. Tack on Mage Armor (free +4 armor!), haste (as a 2nd level spell, no less!) and you get a one-man army if you want it. The PFU one sounds like the spell list is going to be a bit more sane (no dominate monster as a 6th level spell anymore!) and that eidolons need to adhere to one of the types of outsiders (angel, archon, azata, devil, demon, daemon, etc) or other type of monster (elemental, fey, undead) rather than picking and choosing whatever limbs, powers, and abilities you want/can afford. Its a much needed nerf, and one a few (like my friend) think is going to be very popular in non PFS games. [/QUOTE]
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