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General Tabletop Discussion
*Dungeons & Dragons
Take out Death Saving Throws, put in Consequences
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<blockquote data-quote="BookTenTiger" data-source="post: 8415997" data-attributes="member: 6685541"><p>Oh, it definitely has ripples! But I enjoy it when a single new rule creates interesting ripples.</p><p></p><p>I could see Instant Death removing a few of the options. Maybe when a character receives enough damage to reduce them to -Max HP, they cannot choose Retreat or Fight On.</p><p></p><p></p><p>No, I think this would in fact take out the whole "Stable" condition. This would definitely impact classes that have effects that help Death Saving Throws.</p><p></p><p></p><p>In this kind of campaign, I would say the House Rule takes priority. This house rule really puts the fate of the characters in the hands of the players, not the DM. So any situation in which the fate of the characters is taken over by the rules would be overruled. So the player would be up for telling the story of how the Disintegrate spell gave them a Lingering Injury or fundamentally changed who they are!</p><p></p><p></p><p>In that case they probably wouldn't... unless they think the Auto-Crit is going to kill the Wraith!</p><p></p><p></p><p>Eh, the list I made is just a sample list. I could see each group deciding what would be appropriate for their game. If there's a player who loves to play Barbarians with Relentless Rage, then maybe the list would be different.</p><p></p><p></p><p>This is an interesting one! I've been working on my own Lingering Injury list. I like this idea for a House Rule:</p><p></p><p><strong>When using Regenerate to heal a Lingering Injury, only the most recent Lingering Injury is healed.</strong></p><p></p><p>So if you Lose an Eye and then Lose a Hand, only the hand can be reattached by regeneration!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8415997, member: 6685541"] Oh, it definitely has ripples! But I enjoy it when a single new rule creates interesting ripples. I could see Instant Death removing a few of the options. Maybe when a character receives enough damage to reduce them to -Max HP, they cannot choose Retreat or Fight On. No, I think this would in fact take out the whole "Stable" condition. This would definitely impact classes that have effects that help Death Saving Throws. In this kind of campaign, I would say the House Rule takes priority. This house rule really puts the fate of the characters in the hands of the players, not the DM. So any situation in which the fate of the characters is taken over by the rules would be overruled. So the player would be up for telling the story of how the Disintegrate spell gave them a Lingering Injury or fundamentally changed who they are! In that case they probably wouldn't... unless they think the Auto-Crit is going to kill the Wraith! Eh, the list I made is just a sample list. I could see each group deciding what would be appropriate for their game. If there's a player who loves to play Barbarians with Relentless Rage, then maybe the list would be different. This is an interesting one! I've been working on my own Lingering Injury list. I like this idea for a House Rule: [B]When using Regenerate to heal a Lingering Injury, only the most recent Lingering Injury is healed.[/B] So if you Lose an Eye and then Lose a Hand, only the hand can be reattached by regeneration! [/QUOTE]
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Take out Death Saving Throws, put in Consequences
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