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Take Out Hit Points and Replace It With... (wild ideas thread)
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<blockquote data-quote="BookTenTiger" data-source="post: 8551506" data-attributes="member: 6685541"><p>What would happen if we took Hit Points out of D&D?</p><p><em></em></p><p><em>Before you tell me to go play a different system, I'm not saying this is a good or advisable idea. It's just something I'm interested in playing around with and discussing. Note that I'm not making this a + thread, I don't think we all need to agree with the premise, but I am hoping folks will feel like being <strong>creative</strong> rather than <strong>reductive</strong>.</em></p><p></p><p>Okay, back on topic:</p><p></p><p>What is HP used for in 5e D&D?</p><p></p><p>It's a resource that counts down to a defeat condition.</p><p></p><p>One thing I find interesting about Hit Points as a resource is that they can't be used for anything else. You can't sacrifice HP to gain back a spell slot, or add to an attack roll, or raise your AC. They're used occasionally in Exploration (especially with traps), and almost never in the Social Column.</p><p></p><p>So what would happen if we cut them out of 5e D&D?</p><p></p><p>Well first off we would need a new way to track how close a combatant is to defeat. Could we use Conditions for this? An Exhaustion-style track?</p><p></p><p>Also we would need to figure out what the Damage Dice of weapons and spells does.</p><p></p><p>Would we need a Damage Threshold? Or change damage altogether to Conditions?</p><p></p><p>Here's one wild idea:</p><p></p><p>Instead of Hit Points, all combatants have a Damage Threshold. If you successfully hit with an attack or spell, you roll damage as normal. If you roll the Damage Threshold or above, or the maximum number on the die, you damage your enemy.</p><p></p><p>When an enemy is Vulnerable to your damage type, you double your damage roll. When your enemy is Resistant, you halve it.</p><p></p><p>Maybe I'd you successfully attack but don't surpass the Damage Threshold, you lower the Threshold by 1.</p><p></p><p>Each time a combatant takes on damage, they receive the Damaged Condition. This would have some kind of track, like the Exhaustion Condition. One cool idea would be that each Class and Monster Type would have a different Damage Track with different effects. For example, a Barbarian might get more reckless and dangerous as they get damaged, while a Wizard might have some sort of risk of Magic Surges.</p><p></p><p>A combatant is defeated when they reach the last stage of their Damage Condition track.</p><p></p><p></p><p>Anyways, that's just my wild idea. What's yours? If you took HP from 5e D&D, what would happen? What would you replace it with?</p><p></p><p>Have fun and be creative!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8551506, member: 6685541"] What would happen if we took Hit Points out of D&D? [I] Before you tell me to go play a different system, I'm not saying this is a good or advisable idea. It's just something I'm interested in playing around with and discussing. Note that I'm not making this a + thread, I don't think we all need to agree with the premise, but I am hoping folks will feel like being [B]creative[/B] rather than [B]reductive[/B].[/I] Okay, back on topic: What is HP used for in 5e D&D? It's a resource that counts down to a defeat condition. One thing I find interesting about Hit Points as a resource is that they can't be used for anything else. You can't sacrifice HP to gain back a spell slot, or add to an attack roll, or raise your AC. They're used occasionally in Exploration (especially with traps), and almost never in the Social Column. So what would happen if we cut them out of 5e D&D? Well first off we would need a new way to track how close a combatant is to defeat. Could we use Conditions for this? An Exhaustion-style track? Also we would need to figure out what the Damage Dice of weapons and spells does. Would we need a Damage Threshold? Or change damage altogether to Conditions? Here's one wild idea: Instead of Hit Points, all combatants have a Damage Threshold. If you successfully hit with an attack or spell, you roll damage as normal. If you roll the Damage Threshold or above, or the maximum number on the die, you damage your enemy. When an enemy is Vulnerable to your damage type, you double your damage roll. When your enemy is Resistant, you halve it. Maybe I'd you successfully attack but don't surpass the Damage Threshold, you lower the Threshold by 1. Each time a combatant takes on damage, they receive the Damaged Condition. This would have some kind of track, like the Exhaustion Condition. One cool idea would be that each Class and Monster Type would have a different Damage Track with different effects. For example, a Barbarian might get more reckless and dangerous as they get damaged, while a Wizard might have some sort of risk of Magic Surges. A combatant is defeated when they reach the last stage of their Damage Condition track. Anyways, that's just my wild idea. What's yours? If you took HP from 5e D&D, what would happen? What would you replace it with? Have fun and be creative! [/QUOTE]
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