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Take Out Hit Points and Replace It With... (wild ideas thread)
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<blockquote data-quote="overgeeked" data-source="post: 8551692" data-attributes="member: 86653"><p>My preference would be to roll things back to the beginning, pre-OD&D. Each hit you take is a major wound that deals...1 hit point. Normal humans have 1 hit point. PCs have 4 hit points. Take 3 hits and you're unconscious. Take a 4th and you're dead. That's it. Use something like splintered shields to mitigate damage. You can sacrifice a shield to ignore 1 hit. You can sacrifice light armor to ignore 1 hit, medium armor 2 hits, heavy armor 3 hits. But once it's used up those hits, it's destroyed. PCs make defense checks instead of having static ACs. Crits do 2 hits. Monsters have natural armor or they can sacrifice minions, features of the area, etc instead of armor. Some monsters deal 2 hits automatically, 3 if they crit. Simple, basic, and quick. Tracking huge piles of HP along with rolling a bunch of dice for damage is just busy work. Just in case, I view this as creatively reductive. I want a minimal amount of cruft between the players and the fiction.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8551692, member: 86653"] My preference would be to roll things back to the beginning, pre-OD&D. Each hit you take is a major wound that deals...1 hit point. Normal humans have 1 hit point. PCs have 4 hit points. Take 3 hits and you're unconscious. Take a 4th and you're dead. That's it. Use something like splintered shields to mitigate damage. You can sacrifice a shield to ignore 1 hit. You can sacrifice light armor to ignore 1 hit, medium armor 2 hits, heavy armor 3 hits. But once it's used up those hits, it's destroyed. PCs make defense checks instead of having static ACs. Crits do 2 hits. Monsters have natural armor or they can sacrifice minions, features of the area, etc instead of armor. Some monsters deal 2 hits automatically, 3 if they crit. Simple, basic, and quick. Tracking huge piles of HP along with rolling a bunch of dice for damage is just busy work. Just in case, I view this as creatively reductive. I want a minimal amount of cruft between the players and the fiction. [/QUOTE]
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Take Out Hit Points and Replace It With... (wild ideas thread)
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