Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Take Out Hit Points and Replace It With... (wild ideas thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8554056" data-attributes="member: 72555"><p>Replace it with ... hit dice.</p><p></p><p>When someone hits you, you roll your hit dice to oppose their damage, risk-style.</p><p></p><p>Any dice that roll under the attacking dice are lost. If you want to be brutal, you then have to keep rolling any hit dice you have remaining until you beat each of the damage dice (you accumulate the HD rolls). (not just match, beat).</p><p></p><p>So if you are hit by a greatsword (2d6), they roll a 1 and a 7.</p><p></p><p>You have 3d12 HD. You get to roll 2 of them (no more than attacking dice) and get a pair of 4s. One beats the 1, the other loses to the 7.</p><p></p><p>In the brutal version, you have to keep rolling d12s until the 4 accumulates to more than 7, losing a HD every time the sum is under.</p><p></p><p>If you get hit by a fire ball for 8d6:</p><p>5,1,3,5,4,5,1,2</p><p>sorted:</p><p>5,5,5,4,3,2,1,1</p><p></p><p>you roll your 3d12:</p><p>2,12,7</p><p>sorted:</p><p>12,7,2</p><p></p><p>Your 12 and 7 beat their 5, 5, but the 2 loses to the next 5.</p><p>They have:</p><p>4,3,3,2,1,1</p><p>left. You roll your 2d12:</p><p>8,5</p><p>two wins!</p><p>3,2,1,1 left:</p><p>11,9</p><p>ok looking good, just two 1s:</p><p>1,1</p><p>oh no, you rolled badly:</p><p>1,1</p><p>you dead.</p><p></p><p>(Note: I used an online die roller for this. The double 1s on 2d12 happened!)</p><p></p><p>A side effect of this is that larger HD are more different than "bigger pool of HP", because a when you roll a HD and it exceeds the damage die, you keep it. So 2d6 HD might have the same or better average than 1d12, but will be more subject to attrition.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8554056, member: 72555"] Replace it with ... hit dice. When someone hits you, you roll your hit dice to oppose their damage, risk-style. Any dice that roll under the attacking dice are lost. If you want to be brutal, you then have to keep rolling any hit dice you have remaining until you beat each of the damage dice (you accumulate the HD rolls). (not just match, beat). So if you are hit by a greatsword (2d6), they roll a 1 and a 7. You have 3d12 HD. You get to roll 2 of them (no more than attacking dice) and get a pair of 4s. One beats the 1, the other loses to the 7. In the brutal version, you have to keep rolling d12s until the 4 accumulates to more than 7, losing a HD every time the sum is under. If you get hit by a fire ball for 8d6: 5,1,3,5,4,5,1,2 sorted: 5,5,5,4,3,2,1,1 you roll your 3d12: 2,12,7 sorted: 12,7,2 Your 12 and 7 beat their 5, 5, but the 2 loses to the next 5. They have: 4,3,3,2,1,1 left. You roll your 2d12: 8,5 two wins! 3,2,1,1 left: 11,9 ok looking good, just two 1s: 1,1 oh no, you rolled badly: 1,1 you dead. (Note: I used an online die roller for this. The double 1s on 2d12 happened!) A side effect of this is that larger HD are more different than "bigger pool of HP", because a when you roll a HD and it exceeds the damage die, you keep it. So 2d6 HD might have the same or better average than 1d12, but will be more subject to attrition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Take Out Hit Points and Replace It With... (wild ideas thread)
Top