Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Take over control of a construct/golem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="koesherbacon" data-source="post: 6177057" data-attributes="member: 78297"><p>What about this situation...</p><p>A Construct/Golem's creator is deceased and the actual Construct/Golem has been defeated. Could a caster with the Craft Construct feat and a sufficiently high Craft (Sculpture or other appropriate craft skill) or Spellcraft skill take the defeated creature and use it as a base an create their own golem that way?</p><p></p><p>The reason I ask is that one of my PCs who is playing a Universalist Wizard wishes to be a Golem-Master, who already has the necessary feats. Since creating Golems costs a ton and requires many days - if not months - to create, I want to give him one as a reward instead of giving him other types of magical items as a reward. If there's no rules for the above example, would there be any reason why I couldn't create a homebrew feat that would allow such a situation to take place?</p><p></p><p>Say the feat is as follows:</p><p></p><ul> <li data-xf-list-type="ul"><em>Name</em>: <strong>Reanimate Construct</strong> <em>(Item Creation)</em></li> <li data-xf-list-type="ul"><em>Prerequisites</em>: <strong>Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item, Craft Construct.</strong></li> <li data-xf-list-type="ul"><em>Benefit</em>: By spending one day for each 5,000 gp in its market price , the caster can reanimate an intact and "deactivated" construct as though it was created by the caster herself following the rules for "Craft Construct". After the reanimation is complete, the construct obeys the orders of the caster as though the caster was the original creator. The cost to reanimate a "deactivated" construct is 1/5th the original value since it is implied that the construct now has the broken condition, but is is otherwise salvageable.</li> </ul><p></p><p>Since the construct is already created, and probably sustained some damage, it will only take 1/5th the amount of time and cost 1/5th the original price to reanimate as the original would have.</p><p></p><p>Personally, I do not see any problem with that idea, but want to know what others think as well.</p><p></p><p>Thanks very much!</p></blockquote><p></p>
[QUOTE="koesherbacon, post: 6177057, member: 78297"] What about this situation... A Construct/Golem's creator is deceased and the actual Construct/Golem has been defeated. Could a caster with the Craft Construct feat and a sufficiently high Craft (Sculpture or other appropriate craft skill) or Spellcraft skill take the defeated creature and use it as a base an create their own golem that way? The reason I ask is that one of my PCs who is playing a Universalist Wizard wishes to be a Golem-Master, who already has the necessary feats. Since creating Golems costs a ton and requires many days - if not months - to create, I want to give him one as a reward instead of giving him other types of magical items as a reward. If there's no rules for the above example, would there be any reason why I couldn't create a homebrew feat that would allow such a situation to take place? Say the feat is as follows: [LIST] [*][I]Name[/I]: [B]Reanimate Construct[/B] [I](Item Creation)[/I] [*][I]Prerequisites[/I]: [B]Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item, Craft Construct.[/B] [*][I]Benefit[/I]: By spending one day for each 5,000 gp in its market price , the caster can reanimate an intact and "deactivated" construct as though it was created by the caster herself following the rules for "Craft Construct". After the reanimation is complete, the construct obeys the orders of the caster as though the caster was the original creator. The cost to reanimate a "deactivated" construct is 1/5th the original value since it is implied that the construct now has the broken condition, but is is otherwise salvageable. [/LIST] Since the construct is already created, and probably sustained some damage, it will only take 1/5th the amount of time and cost 1/5th the original price to reanimate as the original would have. Personally, I do not see any problem with that idea, but want to know what others think as well. Thanks very much! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Take over control of a construct/golem
Top